-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* system.c *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.c
+// ============================================================================
#include <string.h>
#include <signal.h>
#include "platform.h"
-#if defined(PLATFORM_MSDOS)
-#include <fcntl.h>
-#endif
-
#include "system.h"
#include "image.h"
#include "sound.h"
#include "joystick.h"
#include "misc.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+
/* ========================================================================= */
/* exported variables */
struct VideoSystemInfo video;
struct AudioSystemInfo audio;
struct GfxInfo gfx;
+struct OverlayInfo overlay;
struct ArtworkInfo artwork;
struct JoystickInfo joystick;
struct SetupInfo setup;
struct LevelStats level_stats[MAX_LEVELS];
-Display *display = NULL;
-Visual *visual = NULL;
-int screen = 0;
-Colormap cmap = None;
-
DrawWindow *window = NULL;
DrawBuffer *backbuffer = NULL;
DrawBuffer *drawto = NULL;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+int wheel_steps = DEFAULT_WHEEL_STEPS;
#if defined(TARGET_SDL2)
boolean keyrepeat_status = TRUE;
#endif
int redraw_mask = REDRAW_NONE;
-int redraw_tiles = 0;
int FrameCounter = 0;
/* init/close functions */
/* ========================================================================= */
-void InitProgramInfo(char *argv0,
- char *userdata_subdir, char *userdata_subdir_unix,
- char *program_title, char *window_title, char *icon_title,
- char *x11_icon_filename, char *x11_iconmask_filename,
- char *sdl_icon_filename, char *msdos_cursor_filename,
- char *cookie_prefix, char *filename_prefix,
+void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
+ char *program_title, char *icon_title,
+ char *icon_filename, char *cookie_prefix,
int program_version)
{
program.command_basepath = getBasePath(argv0);
program.command_basename = getBaseName(argv0);
+ program.config_filename = config_filename;
+
program.userdata_subdir = userdata_subdir;
- program.userdata_subdir_unix = userdata_subdir_unix;
program.userdata_path = getUserGameDataDir();
program.program_title = program_title;
- program.window_title = window_title;
+ program.window_title = "(undefined)";
program.icon_title = icon_title;
- program.x11_icon_filename = x11_icon_filename;
- program.x11_iconmask_filename = x11_iconmask_filename;
- program.sdl_icon_filename = sdl_icon_filename;
- program.msdos_cursor_filename = msdos_cursor_filename;
+ program.icon_filename = icon_filename;
program.cookie_prefix = cookie_prefix;
- program.filename_prefix = filename_prefix;
program.version_major = VERSION_MAJOR(program_version);
program.version_minor = VERSION_MINOR(program_version);
program.version_patch = VERSION_PATCH(program_version);
+ program.version_build = VERSION_BUILD(program_version);
+ program.version_ident = program_version;
+
+ program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME);
+ program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME);
+ program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
+ program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
+
+ program.headless = FALSE;
+}
+
+void InitScoresInfo()
+{
+ char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
+
+ program.global_scores = directoryExists(global_scores_dir);
+ program.many_scores_per_name = !program.global_scores;
+
+ free(global_scores_dir);
+}
- program.error_filename = getErrorFilename(ERROR_BASENAME);
- program.error_file = stderr;
+void SetWindowTitle()
+{
+ program.window_title = program.window_title_function();
+
+ SDLSetWindowTitle();
+}
+
+void InitWindowTitleFunction(char *(*window_title_function)(void))
+{
+ program.window_title_function = window_title_function;
}
void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
program.exit_function = exit_function;
/* set signal handlers to custom exit function */
- signal(SIGINT, exit_function);
+ // signal(SIGINT, exit_function);
signal(SIGTERM, exit_function);
-#if defined(TARGET_SDL)
/* set exit function to automatically cleanup SDL stuff after exit() */
atexit(SDL_Quit);
-#endif
}
void InitPlatformDependentStuff(void)
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
-#if defined(PLATFORM_MSDOS)
- _fmode = O_BINARY;
-#endif
-
-#if defined(PLATFORM_MACOSX)
- updateUserGameDataDir();
-#endif
-
-#if 1
- openErrorFile();
-#else
-#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
- openErrorFile();
-#endif
-#endif
+ OpenLogFiles();
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
#else
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
-#endif
}
void ClosePlatformDependentStuff(void)
{
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
- closeErrorFile();
-#endif
-
-#if defined(PLATFORM_MSDOS)
- dumpErrorFile();
-#endif
+ CloseLogFiles();
}
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
gfx.field_save_buffer = field_save_buffer;
-#if 0
- gfx.background_bitmap = NULL;
- gfx.background_bitmap_mask = REDRAW_NONE;
-#endif
-
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
+void InitGfxTileSizeInfo(int game_tile_size, int standard_tile_size)
+{
+ gfx.game_tile_size = game_tile_size;
+ gfx.standard_tile_size = standard_tile_size;
+}
+
void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
gfx.dx = dx;
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
+ if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize)
+ {
+ ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize);
+
+#if defined(TARGET_SDL2)
+ ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize);
+#endif
+
+ ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize);
+
+ ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
+ }
+
gfx.win_xsize = win_xsize;
gfx.win_ysize = win_ysize;
-#if 1
gfx.background_bitmap_mask = REDRAW_NONE;
-
- ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
-#endif
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int))
+{
+ gfx.draw_global_anim_function = draw_global_anim_function;
+}
+
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
+{
+ gfx.draw_global_border_function = draw_global_border_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
gfx.draw_init_text = TRUE;
}
-void SetDrawDeactivationMask(int draw_deactivation_mask)
+void InitGfxOtherSettings()
{
- gfx.draw_deactivation_mask = draw_deactivation_mask;
+ gfx.cursor_mode = CURSOR_DEFAULT;
}
-void SetDrawBackgroundMask(int draw_background_mask)
+void InitOverlayInfo()
{
- gfx.draw_background_mask = draw_background_mask;
+ overlay.active = FALSE;
}
-#if 0
-
-static void DrawBitmapFromTile(Bitmap *bitmap, Bitmap *tile,
- int dest_x, int dest_y, int width, int height)
+void SetOverlayActive(boolean active)
{
- int bitmap_xsize = width;
- int bitmap_ysize = height;
- int tile_xsize = tile->width;
- int tile_ysize = tile->height;
- int tile_xsteps = (bitmap_xsize + tile_xsize - 1) / tile_xsize;
- int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
- int x, y;
-
- for (y = 0; y < tile_ysteps; y++)
- {
- for (x = 0; x < tile_xsteps; x++)
- {
- int draw_x = dest_x + x * tile_xsize;
- int draw_y = dest_y + y * tile_ysize;
- int draw_xsize = MIN(tile_xsize, bitmap_xsize - x * tile_xsize);
- int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize);
-
- BlitBitmap(tile, bitmap, 0, 0, draw_xsize, draw_ysize, draw_x, draw_y);
- }
- }
+ overlay.active = active;
}
-void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
+boolean GetOverlayActive()
{
- if (background_bitmap_tile != NULL)
- gfx.background_bitmap_mask |= mask;
- else
- gfx.background_bitmap_mask &= ~mask;
-
-#if 0
- if (gfx.background_bitmap == NULL)
- gfx.background_bitmap = CreateBitmap(video.width, video.height,
- DEFAULT_DEPTH);
-#endif
-
- if (background_bitmap_tile == NULL) /* empty background requested */
- return;
+ return overlay.active;
+}
- if (mask == REDRAW_ALL)
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- 0, 0, video.width, video.height);
- else if (mask == REDRAW_FIELD)
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- gfx.real_sx, gfx.real_sy,
- gfx.full_sxsize, gfx.full_sysize);
- else if (mask == REDRAW_DOOR_1)
- {
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- gfx.dx, gfx.dy,
- gfx.dxsize, gfx.dysize);
- }
+void SetDrawDeactivationMask(int draw_deactivation_mask)
+{
+ gfx.draw_deactivation_mask = draw_deactivation_mask;
}
-#else
+void SetDrawBackgroundMask(int draw_background_mask)
+{
+ gfx.draw_background_mask = draw_background_mask;
+}
void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
{
else
gfx.background_bitmap_mask &= ~mask;
-#if 0
- if (gfx.background_bitmap == NULL)
- gfx.background_bitmap = CreateBitmap(video.width, video.height,
- DEFAULT_DEPTH);
-#endif
-
if (background_bitmap_tile == NULL) /* empty background requested */
return;
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
- }
}
-#endif
-
void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
{
/* remove every mask before setting mask for window */
}
inline static void sysFillRectangle(Bitmap *bitmap, int x, int y,
- int width, int height, Pixel color)
+ int width, int height, Pixel color)
{
-#if defined(TARGET_SDL)
SDLFillRectangle(bitmap, x, y, width, height, color);
-#else
- X11FillRectangle(bitmap, x, y, width, height, color);
-#endif
+
+ if (bitmap == backbuffer)
+ SetRedrawMaskFromArea(x, y, width, height);
}
inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y, int mask_mode)
{
-#if defined(TARGET_SDL)
SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y, mask_mode);
-#else
- X11CopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
- dst_x, dst_y, mask_mode);
-#endif
+
+ if (dst_bitmap == backbuffer)
+ SetRedrawMaskFromArea(dst_x, dst_y, width, height);
+}
+
+void LimitScreenUpdates(boolean enable)
+{
+ SDLLimitScreenUpdates(enable);
}
void InitVideoDisplay(void)
{
-#if defined(TARGET_SDL)
+ if (program.headless)
+ return;
+
SDLInitVideoDisplay();
-#else
- X11InitVideoDisplay();
+#if defined(TARGET_SDL2)
+ SDLSetDisplaySize();
#endif
}
{
KeyboardAutoRepeatOn();
-#if defined(TARGET_SDL)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
-#else
- if (display)
- XCloseDisplay(display);
-#endif
}
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
video.height = height;
video.depth = GetRealDepth(depth);
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
-#if 0
- video.fullscreen_mode_current = NULL;
- video.fullscreen_modes = NULL;
-#endif
-#if defined(TARGET_SDL)
- SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
-#else
- X11InitVideoBuffer(&backbuffer, &window);
-#endif
+ video.window_scaling_available = WINDOW_SCALING_STATUS;
+
+ video.frame_delay = 0;
+ video.frame_delay_value = GAME_FRAME_DELAY;
+
+ video.shifted_up = FALSE;
+ video.shifted_up_pos = 0;
+ video.shifted_up_pos_last = 0;
+ video.shifted_up_delay = 0;
+ video.shifted_up_delay_value = ONE_SECOND_DELAY / 4;
+
+ SDLInitVideoBuffer(fullscreen);
+
+ video.initialized = TRUE;
drawto = backbuffer;
}
if (bitmap == NULL)
return;
-#if defined(TARGET_SDL)
SDLFreeBitmapPointers(bitmap);
-#else
- X11FreeBitmapPointers(bitmap);
-#endif
checked_free(bitmap->source_filename);
bitmap->source_filename = NULL;
Bitmap *CreateBitmapStruct(void)
{
-#if defined(TARGET_SDL)
- return checked_calloc(sizeof(struct SDLSurfaceInfo));
-#else
- return checked_calloc(sizeof(struct X11DrawableInfo));
-#endif
+ return checked_calloc(sizeof(Bitmap));
}
Bitmap *CreateBitmap(int width, int height, int depth)
int real_height = MAX(1, height); /* prevent zero bitmap height */
int real_depth = GetRealDepth(depth);
-#if defined(TARGET_SDL)
SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#else
- X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#endif
new_bitmap->width = real_width;
new_bitmap->height = real_height;
return new_bitmap;
}
-void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth)
+void ReCreateBitmap(Bitmap **bitmap, int width, int height)
{
- Bitmap *new_bitmap = CreateBitmap(width, height, depth);
+ Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH);
if (*bitmap == NULL)
{
void CloseWindow(DrawWindow *window)
{
-#if defined(TARGET_X11)
- X11CloseWindow(window);
-#endif
+}
+
+void SetRedrawMaskFromArea(int x, int y, int width, int height)
+{
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + width - 1;
+ int y2 = y + height - 1;
+
+ if (width == 0 || height == 0)
+ return;
+
+ if (IN_GFX_FIELD_FULL(x1, y1) && IN_GFX_FIELD_FULL(x2, y2))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x1, y1) && IN_GFX_DOOR_1(x2, y2))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x1, y1) && IN_GFX_DOOR_2(x2, y2))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x1, y1) && IN_GFX_DOOR_3(x2, y2))
+ redraw_mask |= REDRAW_DOOR_3;
+ else
+ redraw_mask = REDRAW_ALL;
}
inline static boolean CheckDrawingArea(int x, int y, int width, int height,
if (draw_mask & REDRAW_ALL)
return TRUE;
- if ((draw_mask & REDRAW_FIELD) &&
- x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
return TRUE;
- if ((draw_mask & REDRAW_DOOR_1) &&
- x >= gfx.dx && y < gfx.dy + gfx.dysize)
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
return TRUE;
- if ((draw_mask & REDRAW_DOOR_2) &&
- x >= gfx.dx && y >= gfx.vy)
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
return TRUE;
return FALSE;
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
int *width, int *height, boolean is_dest)
{
-#if 1
int clip_x, clip_y, clip_width, clip_height;
if (gfx.clipping_enabled && is_dest) /* only clip destination bitmap */
}
return TRUE;
-
-#else
-
- /* skip if rectangle completely outside bitmap */
-
- if (*x + *width <= 0 ||
- *y + *height <= 0 ||
- *x >= bitmap->width ||
- *y >= bitmap->height)
- return FALSE;
-
- /* clip if rectangle overlaps bitmap */
-
- if (*x < 0)
- {
- *width += *x;
- *x = 0;
- }
- else if (*x + *width > bitmap->width)
- {
- *width = bitmap->width - *x;
- }
-
- if (*y < 0)
- {
- *height += *y;
- *y = 0;
- }
- else if (*y + *height > bitmap->height)
- {
- *height = bitmap->height - *y;
- }
-
- return TRUE;
-#endif
}
void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int dst_x_unclipped = dst_x;
int dst_y_unclipped = dst_y;
+ if (program.headless)
+ return;
+
+ if (src_bitmap == NULL || dst_bitmap == NULL)
+ return;
+
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
-#if 1
if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) ||
!InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE))
return;
src_x += dst_x - dst_x_unclipped;
src_y += dst_y - dst_y_unclipped;
-#else
- /* skip if rectangle starts outside bitmap */
- if (src_x >= src_bitmap->width ||
- src_y >= src_bitmap->height ||
- dst_x >= dst_bitmap->width ||
- dst_y >= dst_bitmap->height)
- return;
-
- /* clip if rectangle overlaps bitmap */
- if (src_x + width > src_bitmap->width)
- width = src_bitmap->width - src_x;
- if (src_y + height > src_bitmap->height)
- height = src_bitmap->height - src_y;
- if (dst_x + width > dst_bitmap->width)
- width = dst_bitmap->width - dst_x;
- if (dst_y + height > dst_bitmap->height)
- height = dst_bitmap->height - dst_y;
-#endif
-
-#if 0
+#if defined(TARGET_SDL2)
+ /* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */
/* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */
/* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
but is already fixed in SVN and should therefore finally be fixed with
the next official SDL release, which is probably version 1.2.14.) */
-#if 1
/* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */
-#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+
if (src_bitmap == dst_bitmap)
{
- /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
-
/* needed when blitting directly to same bitmap -- should not be needed with
recent SDL libraries, but apparently does not work in 1.2.11 directly */
return;
}
#endif
-#endif
-#endif
-
-#if 0
- if (dst_x < gfx.sx + gfx.sxsize)
- printf("::: %d: BlitBitmap(%d, %d, %d, %d)\n",
- FrameCounter, dst_x, dst_y, width, height);
-#endif
sysCopyArea(src_bitmap, dst_bitmap,
src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
}
}
-void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+void FadeRectangle(int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
-#if 1
/* (use destination bitmap "backbuffer" -- "bitmap_cross" may be undefined) */
if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE))
return;
-#endif
-#if defined(TARGET_SDL)
- SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ SDLFadeRectangle(x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
-#else
- X11FadeRectangle(bitmap_cross, x, y, width, height,
- fade_mode, fade_delay, post_delay, draw_border_function);
-#endif
}
void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
if (DrawingDeactivated(x, y, width, height))
return;
-#if 1
if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE))
return;
-#else
- /* skip if rectangle starts outside bitmap */
- if (x >= bitmap->width ||
- y >= bitmap->height)
- return;
-
- /* clip if rectangle overlaps bitmap */
- if (x + width > bitmap->width)
- width = bitmap->width - x;
- if (y + height > bitmap->height)
- height = bitmap->height - y;
-#endif
sysFillRectangle(bitmap, x, y, width, height, color);
}
ClearRectangle(bitmap, x, y, width, height);
}
-void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
-{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipMask(display, bitmap->clip_gc, clip_pixmap);
- }
-#endif
-}
-
-void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
-{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y);
- }
-#endif
-}
-
void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y)
dst_x, dst_y);
/* draw foreground */
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y);
}
dst_x, dst_y);
}
+void BlitTexture(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_OPAQUE);
+}
+
+void BlitTextureMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_MASKED);
+}
+
+void BlitToScreen(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+}
+
+void BlitToScreenMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+}
+
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#endif
}
void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#endif
}
-#if !defined(TARGET_X11_NATIVE)
void DrawLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y, Pixel pixel, int line_width)
{
(x == line_width - 1 && y == line_width - 1))
continue;
-#if defined(TARGET_SDL)
SDLDrawLine(bitmap,
from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel);
-#elif defined(TARGET_ALLEGRO)
- AllegroDrawLine(bitmap->drawable, from_x + dx, from_y + dy,
- to_x + dx, to_y + dy, pixel);
-#endif
}
}
}
-#endif
void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
-#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
int i;
/*
SDLDrawLines(bitmap->surface, points, num_points, pixel);
*/
-#else
- XSetForeground(display, bitmap->line_gc[1], pixel);
- XDrawLines(display, bitmap->drawable, bitmap->line_gc[1],
- (XPoint *)points, num_points, CoordModeOrigin);
-#endif
}
Pixel GetPixel(Bitmap *bitmap, int x, int y)
y < 0 || y >= bitmap->height)
return BLACK_PIXEL;
-#if defined(TARGET_SDL)
return SDLGetPixel(bitmap, x, y);
-#elif defined(TARGET_ALLEGRO)
- return AllegroGetPixel(bitmap->drawable, x, y);
-#else
- return X11GetPixel(bitmap, x, y);
-#endif
}
Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
unsigned int color_g, unsigned int color_b)
{
-#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
-#elif defined(TARGET_ALLEGRO)
- return AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8);
-#else
- return X11GetPixelFromRGB(color_r, color_g, color_b);
-#endif
}
Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
return GetPixelFromRGB(bitmap, color_r, color_g, color_b);
}
-/* execute all pending screen drawing operations */
-void FlushDisplay(void)
-{
-#if !defined(TARGET_SDL)
- XFlush(display);
-#endif
-}
-
-/* execute and wait for all pending screen drawing operations */
-void SyncDisplay(void)
-{
-#if !defined(TARGET_SDL)
- XSync(display, FALSE);
-#endif
-}
-
void KeyboardAutoRepeatOn(void)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
keyrepeat_status = TRUE;
#else
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
#endif
-#else
- if (display)
- XAutoRepeatOn(display);
-#endif
}
void KeyboardAutoRepeatOff(void)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
keyrepeat_status = FALSE;
#else
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
#endif
-#else
- if (display)
- XAutoRepeatOff(display);
-#endif
}
-boolean PointerInWindow(DrawWindow *window)
+boolean SetVideoMode(boolean fullscreen)
{
-#if defined(TARGET_SDL)
- return TRUE;
-#else
- Window root, child;
- int root_x, root_y;
- unsigned int mask;
- int win_x, win_y;
-
- /* if XQueryPointer() returns False, the pointer
- is not on the same screen as the specified window */
- return XQueryPointer(display, window->drawable, &root, &child,
- &root_x, &root_y, &win_x, &win_y, &mask);
-#endif
+ return SDLSetVideoMode(fullscreen);
}
-boolean SetVideoMode(boolean fullscreen)
+void SetVideoFrameDelay(unsigned int frame_delay_value)
{
-#if defined(TARGET_SDL)
- return SDLSetVideoMode(&backbuffer, fullscreen);
-#else
- boolean success = TRUE;
-
- if (fullscreen && video.fullscreen_available)
- {
- Error(ERR_WARN, "fullscreen not available in X11 version");
-
- /* display error message only once */
- video.fullscreen_available = FALSE;
-
- success = FALSE;
- }
+ video.frame_delay_value = frame_delay_value;
+}
- return success;
-#endif
+unsigned int GetVideoFrameDelay()
+{
+ return video.frame_delay_value;
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
-#if defined(TARGET_SDL)
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
(!fullscreen && video.fullscreen_enabled))
fullscreen = SetVideoMode(fullscreen);
-#endif
return fullscreen;
}
{
Bitmap *new_bitmap;
-#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);
-#else
- new_bitmap = X11LoadImage(filename);
-#endif
if (new_bitmap)
new_bitmap->source_filename = getStringCopy(filename);
Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename);
if ((new_bitmap = LoadImage(filename)) == NULL)
- Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
+ Error(ERR_EXIT, "LoadImage('%s') failed: %s", basename, GetError());
return new_bitmap;
}
if ((new_bitmap = LoadImage(filename)) == NULL)
{
- Error(ERR_WARN, "LoadImage() failed: %s", GetError());
+ Error(ERR_WARN, "LoadImage('%s') failed: %s", basename, GetError());
return;
}
free(new_bitmap);
}
-Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
- Bitmap *dst_bitmap = CreateBitmap(zoom_width, zoom_height, DEFAULT_DEPTH);
+ return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
+}
-#if defined(TARGET_SDL)
- SDLZoomBitmap(src_bitmap, dst_bitmap);
-#else
- X11ZoomBitmap(src_bitmap, dst_bitmap);
-#endif
+void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
+{
+ if (bitmaps[IMG_BITMAP_CUSTOM])
+ {
+ FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+
+ bitmaps[IMG_BITMAP_CUSTOM] = NULL;
+ }
+
+ if (gfx.game_tile_size == gfx.standard_tile_size)
+ {
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+
+ return;
+ }
- return dst_bitmap;
+ Bitmap *bitmap = bitmaps[IMG_BITMAP_STANDARD];
+ int width = bitmap->width * gfx.game_tile_size / gfx.standard_tile_size;;
+ int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;;
+
+ Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height);
+
+ bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
+ bitmaps[IMG_BITMAP_GAME] = bitmap_new;
}
-static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
- boolean create_small_bitmaps)
+static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
+ int tile_size, boolean create_small_bitmaps)
{
- Bitmap swap_bitmap;
- Bitmap *new_bitmap;
- Bitmap *tmp_bitmap_1;
- Bitmap *tmp_bitmap_2;
- Bitmap *tmp_bitmap_4;
- Bitmap *tmp_bitmap_8;
- Bitmap *tmp_bitmap_16;
- Bitmap *tmp_bitmap_32;
+ Bitmap *old_bitmap = bitmaps[IMG_BITMAP_STANDARD];
+ Bitmap *tmp_bitmap_final = NULL;
+ Bitmap *tmp_bitmap_0 = NULL;
+ Bitmap *tmp_bitmap_1 = NULL;
+ Bitmap *tmp_bitmap_2 = NULL;
+ Bitmap *tmp_bitmap_4 = NULL;
+ Bitmap *tmp_bitmap_8 = NULL;
+ Bitmap *tmp_bitmap_16 = NULL;
+ Bitmap *tmp_bitmap_32 = NULL;
+ int width_final, height_final;
+ int width_0, height_0;
int width_1, height_1;
int width_2, height_2;
int width_4, height_4;
int width_8, height_8;
int width_16, height_16;
-#if 0
int width_32, height_32;
-#endif
- int new_width, new_height;
+ int old_width, old_height;
+ int i;
+
+ print_timestamp_init("CreateScaledBitmaps");
+
+ old_width = old_bitmap->width;
+ old_height = old_bitmap->height;
- /* calculate new image dimensions for normal sized image */
- width_1 = old_bitmap->width * zoom_factor;
- height_1 = old_bitmap->height * zoom_factor;
+ /* calculate new image dimensions for final image size */
+ width_final = old_width * zoom_factor;
+ height_final = old_height * zoom_factor;
- /* get image with normal size (this might require scaling up) */
+ /* get image with final size (this might require scaling up) */
+ /* ("final" size may result in non-standard tile size image) */
if (zoom_factor != 1)
- tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+ tmp_bitmap_final = ZoomBitmap(old_bitmap, width_final, height_final);
else
- tmp_bitmap_1 = old_bitmap;
+ tmp_bitmap_final = old_bitmap;
- /* this is only needed to make compilers happy */
- tmp_bitmap_2 = NULL;
- tmp_bitmap_4 = NULL;
- tmp_bitmap_8 = NULL;
- tmp_bitmap_16 = NULL;
- tmp_bitmap_32 = NULL;
+ UPDATE_BUSY_STATE();
+
+ width_0 = width_1 = width_final;
+ height_0 = height_1 = height_final;
+
+ tmp_bitmap_0 = tmp_bitmap_1 = tmp_bitmap_final;
if (create_small_bitmaps)
{
+ /* check if we have a non-gameplay tile size image */
+ if (tile_size != gfx.game_tile_size)
+ {
+ /* get image with gameplay tile size */
+ width_0 = width_final * gfx.game_tile_size / tile_size;
+ height_0 = height_final * gfx.game_tile_size / tile_size;
+
+ if (width_0 == old_width)
+ tmp_bitmap_0 = old_bitmap;
+ else if (width_0 == width_final)
+ tmp_bitmap_0 = tmp_bitmap_final;
+ else
+ tmp_bitmap_0 = ZoomBitmap(old_bitmap, width_0, height_0);
+
+ UPDATE_BUSY_STATE();
+ }
+
+ /* check if we have a non-standard tile size image */
+ if (tile_size != gfx.standard_tile_size)
+ {
+ /* get image with standard tile size */
+ width_1 = width_final * gfx.standard_tile_size / tile_size;
+ height_1 = height_final * gfx.standard_tile_size / tile_size;
+
+ if (width_1 == old_width)
+ tmp_bitmap_1 = old_bitmap;
+ else if (width_1 == width_final)
+ tmp_bitmap_1 = tmp_bitmap_final;
+ else if (width_1 == width_0)
+ tmp_bitmap_1 = tmp_bitmap_0;
+ else
+ tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+
+ UPDATE_BUSY_STATE();
+ }
+
/* calculate new image dimensions for small images */
width_2 = width_1 / 2;
height_2 = height_1 / 2;
height_8 = height_1 / 8;
width_16 = width_1 / 16;
height_16 = height_1 / 16;
-#if 0
width_32 = width_1 / 32;
height_32 = height_1 / 32;
-#endif
-
- UPDATE_BUSY_STATE();
/* get image with 1/2 of normal size (for use in the level editor) */
- if (zoom_factor != 2)
- tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
- else
+ if (width_2 == old_width)
tmp_bitmap_2 = old_bitmap;
+ else
+ tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_2, height_2);
UPDATE_BUSY_STATE();
/* get image with 1/4 of normal size (for use in the level editor) */
- if (zoom_factor != 4)
- tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2);
- else
+ if (width_4 == old_width)
tmp_bitmap_4 = old_bitmap;
+ else
+ tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_4, height_4);
UPDATE_BUSY_STATE();
/* get image with 1/8 of normal size (for use on the preview screen) */
- if (zoom_factor != 8)
- tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2);
- else
+ if (width_8 == old_width)
tmp_bitmap_8 = old_bitmap;
+ else
+ tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_8, height_8);
UPDATE_BUSY_STATE();
/* get image with 1/16 of normal size (for use on the preview screen) */
- if (zoom_factor != 16)
- tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2);
- else
+ if (width_16 == old_width)
tmp_bitmap_16 = old_bitmap;
+ else
+ tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_16, height_16);
UPDATE_BUSY_STATE();
/* get image with 1/32 of normal size (for use on the preview screen) */
- if (zoom_factor != 32)
- tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2);
- else
+ if (width_32 == old_width)
tmp_bitmap_32 = old_bitmap;
+ else
+ tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32);
UPDATE_BUSY_STATE();
- }
-#if 0
- /* if image was scaled up, create new clipmask for normal size image */
- if (zoom_factor != 1)
- {
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
+ bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
+ bitmaps[IMG_BITMAP_16x16] = tmp_bitmap_2;
+ bitmaps[IMG_BITMAP_8x8] = tmp_bitmap_4;
+ bitmaps[IMG_BITMAP_4x4] = tmp_bitmap_8;
+ bitmaps[IMG_BITMAP_2x2] = tmp_bitmap_16;
+ bitmaps[IMG_BITMAP_1x1] = tmp_bitmap_32;
- old_bitmap->clip_mask =
- Pixmap_to_Mask(tmp_bitmap_1->drawable, width_1, height_1);
+ if (width_0 != width_1)
+ bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0;
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
- SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
-
- if (old_bitmap->surface_masked)
- SDL_FreeSurface(old_bitmap->surface_masked);
+ if (bitmaps[IMG_BITMAP_CUSTOM])
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
+ else
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
- SDL_SetColorKey(tmp_surface_1, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
-#endif
- }
-#endif
+ boolean free_old_bitmap = TRUE;
- if (create_small_bitmaps)
- {
- new_width = width_1;
- new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
-
- new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
-
- BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
- BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
- 0, height_1);
- BlitBitmap(tmp_bitmap_4, new_bitmap, 0, 0, width_1 / 4, height_1 / 4,
- width_1 / 2, height_1);
- BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8,
- 3 * width_1 / 4, height_1);
- BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16,
- 7 * width_1 / 8, height_1);
- BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32,
- 15 * width_1 / 16, height_1);
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ if (bitmaps[i] == old_bitmap)
+ free_old_bitmap = FALSE;
- UPDATE_BUSY_STATE();
+ if (free_old_bitmap)
+ FreeBitmap(old_bitmap);
}
else
{
- new_width = width_1;
- new_height = height_1;
-
- new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */
- }
-
- if (create_small_bitmaps)
- {
- /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
- if (zoom_factor != 1)
- FreeBitmap(tmp_bitmap_1);
-
- if (zoom_factor != 2)
- FreeBitmap(tmp_bitmap_2);
-
- if (zoom_factor != 4)
- FreeBitmap(tmp_bitmap_4);
-
- if (zoom_factor != 8)
- FreeBitmap(tmp_bitmap_8);
-
- if (zoom_factor != 16)
- FreeBitmap(tmp_bitmap_16);
-
- if (zoom_factor != 32)
- FreeBitmap(tmp_bitmap_32);
+ bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
}
- /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
-#if defined(TARGET_SDL)
- swap_bitmap.surface = old_bitmap->surface;
- old_bitmap->surface = new_bitmap->surface;
- new_bitmap->surface = swap_bitmap.surface;
-#else
- swap_bitmap.drawable = old_bitmap->drawable;
- old_bitmap->drawable = new_bitmap->drawable;
- new_bitmap->drawable = swap_bitmap.drawable;
-#endif
-
- old_bitmap->width = new_bitmap->width;
- old_bitmap->height = new_bitmap->height;
-
-#if 1
- /* this replaces all blit masks created when loading -- maybe optimize this */
- {
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
-
- old_bitmap->clip_mask =
- Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height);
-
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
- SDL_Surface *old_surface = old_bitmap->surface;
-
- if (old_bitmap->surface_masked)
- SDL_FreeSurface(old_bitmap->surface_masked);
+ UPDATE_BUSY_STATE();
- SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
-#endif
- }
-#endif
+ print_timestamp_done("CreateScaledBitmaps");
+}
- UPDATE_BUSY_STATE();
+void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor,
+ int tile_size)
+{
+ CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
+}
- FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
+void CreateBitmapTextures(Bitmap **bitmaps)
+{
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
-void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+void FreeBitmapTextures(Bitmap **bitmaps)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
-void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
+void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
+ CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);
}
/* mouse pointer functions */
/* ------------------------------------------------------------------------- */
-#if !defined(PLATFORM_MSDOS)
#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0
+
/* XPM image definitions */
static const char *cursor_image_none[] =
{
/* hot spot */
"0,0"
};
+
#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER
static const char *cursor_image_dot[] =
{
static const char **cursor_image_playfield = cursor_image_none;
#endif
-#if defined(TARGET_SDL)
static const int cursor_bit_order = BIT_ORDER_MSB;
-#elif defined(TARGET_X11_NATIVE)
-static const int cursor_bit_order = BIT_ORDER_LSB;
-#endif
static struct MouseCursorInfo *get_cursor_from_image(const char **image)
{
return cursor;
}
-#endif /* !PLATFORM_MSDOS */
void SetMouseCursor(int mode)
{
-#if !defined(PLATFORM_MSDOS)
static struct MouseCursorInfo *cursor_none = NULL;
static struct MouseCursorInfo *cursor_playfield = NULL;
struct MouseCursorInfo *cursor_new;
mode == CURSOR_NONE ? cursor_none :
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
-#if defined(TARGET_SDL)
SDLSetMouseCursor(cursor_new);
-#elif defined(TARGET_X11_NATIVE)
- X11SetMouseCursor(cursor_new);
-#endif
-#endif
+
+ gfx.cursor_mode = mode;
}
audio.music_channel = 0;
audio.first_sound_channel = 0;
-#if defined(TARGET_SDL)
SDLOpenAudio();
-#elif defined(PLATFORM_UNIX)
- UnixOpenAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSOpenAudio();
-#endif
}
void CloseAudio(void)
{
-#if defined(TARGET_SDL)
SDLCloseAudio();
-#elif defined(PLATFORM_UNIX)
- UnixCloseAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSCloseAudio();
-#endif
audio.sound_enabled = FALSE;
}
/* event functions */
/* ========================================================================= */
-void InitEventFilter(EventFilter filter_function)
-{
- /* set event filter to filter out certain events */
-#if defined(TARGET_SDL)
-#if defined(TARGET_SDL2)
- SDL_SetEventFilter(filter_function, NULL);
-#else
- SDL_SetEventFilter(filter_function);
-#endif
-#endif
-}
-
boolean PendingEvent(void)
{
-#if defined(TARGET_SDL)
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
-#else
- return (XPending(display) ? TRUE : FALSE);
-#endif
}
void NextEvent(Event *event)
{
-#if defined(TARGET_SDL)
SDLNextEvent(event);
-#else
- XNextEvent(display, event);
-#endif
}
void PeekEvent(Event *event)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
#else
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
#endif
-#else
- XPeekEvent(display, event);
-#endif
}
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
/* key up/down events in SDL2 do not return text characters anymore */
return event->keysym.sym;
#else
-#if 0
+#if ENABLE_UNUSED_CODE
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
(int)event->keysym.unicode,
(int)event->keysym.sym,
return event->keysym.sym;
#endif
-#else
-
-#if 0
- printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n",
- (int)XLookupKeysym(event, event->state),
- (int)XLookupKeysym(event, 0));
-#endif
-
- if (with_modifiers)
- return XLookupKeysym(event, event->state);
- else
- return XLookupKeysym(event, 0);
-#endif
}
KeyMod HandleKeyModState(Key key, int key_status)
KeyMod GetKeyModState()
{
-#if defined(TARGET_SDL)
return (KeyMod)SDL_GetModState();
-#else
- return HandleKeyModState(KSYM_UNDEFINED, 0);
-#endif
}
KeyMod GetKeyModStateFromEvents()
return HandleKeyModState(KSYM_UNDEFINED, 0);
}
+void StartTextInput(int x, int y, int width, int height)
+{
+#if defined(TARGET_SDL2)
+ SDL_StartTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (y + height > SCREEN_KEYBOARD_POS(video.height))
+ {
+ video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = TRUE;
+ }
+#endif
+#endif
+}
+
+void StopTextInput()
+{
+#if defined(TARGET_SDL2)
+ SDL_StopTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up)
+ {
+ video.shifted_up_pos = 0;
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = FALSE;
+ }
+#endif
+#endif
+}
+
boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
-#if defined(TARGET_SDL)
return TRUE; /* the only possible message here is SDL_QUIT */
-#elif defined(PLATFORM_UNIX)
- if ((event->window == window->drawable) &&
- (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
- return TRUE;
-#endif
-
- return FALSE;
}
for (i = 0; i < MAX_PLAYERS; i++)
joystick.fd[i] = -1; /* joystick device closed */
-#if defined(TARGET_SDL)
SDLInitJoysticks();
-#elif defined(PLATFORM_UNIX)
- UnixInitJoysticks();
-#elif defined(PLATFORM_MSDOS)
- MSDOSInitJoysticks();
-#endif
-
-#if 0
- for (i = 0; i < MAX_PLAYERS; i++)
- printf("::: Joystick for player %d: %d\n", i, joystick.fd[i]);
-#endif
}
boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
{
-#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_UNIX)
- return UnixReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_MSDOS)
- return MSDOSReadJoystick(nr, x, y, b1, b2);
-#endif
}