int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
int x, y;
- for (y=0; y < tile_ysteps; y++)
+ for (y = 0; y < tile_ysteps; y++)
{
- for (x=0; x < tile_xsteps; x++)
+ for (x = 0; x < tile_xsteps; x++)
{
int draw_x = dest_x + x * tile_xsize;
int draw_y = dest_y + y * tile_ysize;
X11FreeBitmapPointers(bitmap);
#endif
- if (bitmap->source_filename)
- free(bitmap->source_filename);
+ checked_free(bitmap->source_filename);
bitmap->source_filename = NULL;
}
{
int x, y;
- for (x=0; x<line_width; x++)
+ for (x = 0; x < line_width; x++)
{
- for (y=0; y<line_width; y++)
+ for (y = 0; y < line_width; y++)
{
int dx = x - line_width / 2;
int dy = y - line_width / 2;
int line_width = 4;
int i;
- for (i=0; i<num_points - 1; i++)
+ for (i = 0; i < num_points - 1; i++)
DrawLine(bitmap, points[i].x, points[i].y,
points[i + 1].x, points[i + 1].y, pixel, line_width);
sscanf(image[0], " %d %d ", &cursor->width, &cursor->height);
i = -1;
- for (y=0; y < cursor->width; y++)
+ for (y = 0; y < cursor->width; y++)
{
- for (x=0; x < cursor->height; x++)
+ for (x = 0; x < cursor->height; x++)
{
int bit_nr = x % 8;
int bit_mask = 0x01 << (bit_order_msb ? 7 - bit_nr : bit_nr );
/* always start with reliable default values */
joystick.status = JOYSTICK_NOT_AVAILABLE;
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
joystick.fd[i] = -1; /* joystick device closed */
#if defined(TARGET_SDL)