struct LevelStats level_stats[MAX_LEVELS];
-Display *display = NULL;
-Visual *visual = NULL;
-int screen = 0;
-Colormap cmap = None;
-
DrawWindow *window = NULL;
DrawBuffer *backbuffer = NULL;
DrawBuffer *drawto = NULL;
ClearRectangle(bitmap, x, y, width, height);
}
-void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
-{
-}
-
-void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
-{
-}
-
void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y)
dst_x, dst_y);
/* draw foreground */
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y);
}
return GetPixelFromRGB(bitmap, color_r, color_g, color_b);
}
-/* execute all pending screen drawing operations */
-void FlushDisplay(void)
-{
-}
-
-/* execute and wait for all pending screen drawing operations */
-void SyncDisplay(void)
-{
-}
-
void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL2)