#endif
}
+void PushUserEvent(int code, int value1, int value2)
+{
+ UserEvent event;
+
+ SDL_memset(&event, 0, sizeof(event));
+
+ event.type = EVENT_USER;
+ event.code = code;
+ event.value1 = value1;
+ event.value2 = value2;
+
+ SDL_PushEvent((SDL_Event *)&event);
+}
+
// ============================================================================
// joystick functions