#ifndef SOUND_H
#define SOUND_H
-#include "platform.h"
+#include "system.h"
#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
+#define AUDIO_FRAGMENT_SIZE_32768 32768
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_HPUX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
+#elif defined(PLATFORM_WIN32)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
/* value for undefined sound effect filename */
-#define SND_FILE_UNDEFINED "NONE"
-
-
-struct SoundEffectInfo
-{
- char *text;
- char *default_filename;
-
- char *filename;
-};
+#define SND_FILE_UNDEFINED UNDEFINED_FILENAME
/* general sound functions */
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
-void InitSoundList(struct SoundEffectInfo *, int);
-void InitReloadSounds(char *);
-void InitReloadMusic(char *);
+struct FileInfo *getCurrentSoundList();
+void InitSoundList(struct ConfigInfo *, struct ConfigInfo *, int);
+void InitReloadCustomSounds(char *);
+void InitReloadCustomMusic(char *);
void FreeAllSounds(void);
void FreeAllMusic(void);