#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
+#define AUDIO_FRAGMENT_SIZE_32768 32768
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_HPUX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
+#elif defined(PLATFORM_WIN32)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
void StopSounds(void);
void StopSoundExt(int, int);
struct FileInfo *getCurrentSoundList();
-void InitSoundList(struct ConfigInfo *, char **, int);
-void InitReloadSounds(char *);
-void InitReloadMusic(char *);
+void InitSoundList(struct ConfigInfo *, struct ConfigInfo *, int);
+void InitReloadCustomSounds(char *);
+void InitReloadCustomMusic(char *);
void FreeAllSounds(void);
void FreeAllMusic(void);