#define SOUND_VOLUME_LEFT(x) (stereo_volume[x])
#define SOUND_VOLUME_RIGHT(x) (stereo_volume[SOUND_MAX_LEFT2RIGHT-x])
-#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr)
-#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr)
+#define SAME_SOUND_NR(x, y) ((x).nr == (y).nr)
+#define SAME_SOUND_DATA(x, y) ((x).data_ptr == (y).data_ptr)
-#define SOUND_VOLUME_FROM_PERCENT(v,p) ((p) < 0 ? SOUND_MIN_VOLUME : \
+#define SOUND_VOLUME_FROM_PERCENT(v, p) ((p) < 0 ? SOUND_MIN_VOLUME : \
(p) > 100 ? (v) : \
(p) * (v) / 100)
#define SOUND_VOLUME_LOOPS(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_loops)
#define SOUND_VOLUME_MUSIC(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_music)
-#define SETUP_SOUND_VOLUME(v,s) ((s) & SND_CTRL_MUSIC ? \
+#define SETUP_SOUND_VOLUME(v, s) ((s) & SND_CTRL_MUSIC ? \
SOUND_VOLUME_MUSIC(v) : \
(s) & SND_CTRL_LOOP ? \
SOUND_VOLUME_LOOPS(v) : \