char *setLevelArtworkDir(TreeInfo *);
+char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
char *getSetupFilename(void);
+char *getDefaultSetupFilename(void);
char *getEditorSetupFilename(void);
char *getHelpAnimFilename(void);
char *getHelpTextFilename(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
-
-void updateUserGameDataDir(void);
+char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+boolean UpdateUserLevelSet(char *, char *, char *, int, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, int);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();