return "Unknown Level Class";
}
-static char *getUserLevelDir(char *level_subdir)
-{
- static char *userlevel_dir = NULL;
- char *data_dir = getUserGameDataDir();
- char *userlevel_subdir = LEVELS_DIRECTORY;
-
- checked_free(userlevel_dir);
-
- if (level_subdir != NULL)
- userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
- else
- userlevel_dir = getPath2(data_dir, userlevel_subdir);
-
- return userlevel_dir;
-}
-
static char *getScoreDir(char *level_subdir)
{
static char *score_dir = NULL;
return level_dir;
}
+char *getUserLevelDir(char *level_subdir)
+{
+ static char *userlevel_dir = NULL;
+ char *data_dir = getUserGameDataDir();
+ char *userlevel_subdir = LEVELS_DIRECTORY;
+
+ checked_free(userlevel_dir);
+
+ if (level_subdir != NULL)
+ userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
+ else
+ userlevel_dir = getPath2(data_dir, userlevel_subdir);
+
+ return userlevel_dir;
+}
+
char *getCurrentLevelDir()
{
return getLevelDirFromTreeInfo(leveldir_current);
char *token = getCacheToken(token_prefix, artworkinfo_tokens[i].text);
char *value = getHashEntry(artworkinfo_cache_old, token);
- setSetupInfo(artworkinfo_tokens, i, value);
-
- /* check if cache entry for this item is invalid or incomplete */
- if (value == NULL)
- {
- Error(ERR_WARN, "cache entry '%s' invalid", token);
-
- cached = FALSE;
- }
+ /* if defined, use value from cache, else keep default value */
+ if (value != NULL)
+ setSetupInfo(artworkinfo_tokens, i, value);
}
*artwork_info = ldi;
- }
- if (cached)
- {
char *filename_levelinfo = getPath2(getLevelDirFromTreeInfo(level_node),
LEVELINFO_FILENAME);
char *filename_artworkinfo = getPath2(getSetupArtworkDir(artwork_info),
Error(ERR_EXIT, "internal level set structure corrupted -- aborting");
}
+char *getArtworkIdentifierForUserLevelSet(int type)
+{
+ char *classic_artwork_set = getClassicArtworkSet(type);
+
+ /* check for custom artwork configured in "levelinfo.conf" */
+ char *leveldir_artwork_set =
+ *LEVELDIR_ARTWORK_SET_PTR(leveldir_current, type);
+ boolean has_leveldir_artwork_set =
+ (leveldir_artwork_set != NULL && !strEqual(leveldir_artwork_set,
+ classic_artwork_set));
+
+ /* check for custom artwork in sub-directory "graphics" etc. */
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ char *leveldir_identifier = leveldir_current->identifier;
+ boolean has_artwork_subdir =
+ (getTreeInfoFromIdentifier(artwork_first_node,
+ leveldir_identifier) != NULL);
+
+ return (has_leveldir_artwork_set ? leveldir_artwork_set :
+ has_artwork_subdir ? leveldir_identifier :
+ classic_artwork_set);
+}
+
+boolean checkIfCustomArtworkExistsForCurrentLevelSet()
+{
+ char *graphics_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
+ char *sounds_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS);
+ char *music_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC);
+
+ return (!strEqual(graphics_set, GFX_CLASSIC_SUBDIR) ||
+ !strEqual(sounds_set, SND_CLASSIC_SUBDIR) ||
+ !strEqual(music_set, MUS_CLASSIC_SUBDIR));
+}
+
boolean UpdateUserLevelSet(char *level_subdir, char *level_name,
char *level_author, int num_levels)
{
}
boolean CreateUserLevelSet(char *level_subdir, char *level_name,
- char *level_author, int num_levels)
+ char *level_author, int num_levels,
+ boolean use_artwork_set)
{
LevelDirTree *level_info;
char *filename;
level_info->sort_priority = LEVELCLASS_PRIVATE_START;
level_info->readonly = FALSE;
+ if (use_artwork_set)
+ {
+ level_info->graphics_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS));
+ level_info->sounds_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS));
+ level_info->music_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC));
+ }
+
token_value_position = TOKEN_VALUE_POSITION_SHORT;
fprintFileHeader(file, LEVELINFO_FILENAME);
i == LEVELINFO_TOKEN_LEVELS ||
i == LEVELINFO_TOKEN_FIRST_LEVEL ||
i == LEVELINFO_TOKEN_SORT_PRIORITY ||
- i == LEVELINFO_TOKEN_READONLY)
+ i == LEVELINFO_TOKEN_READONLY ||
+ (use_artwork_set && (i == LEVELINFO_TOKEN_GRAPHICS_SET ||
+ i == LEVELINFO_TOKEN_SOUNDS_SET ||
+ i == LEVELINFO_TOKEN_MUSIC_SET)))
fprintf(file, "%s\n", getSetupLine(levelinfo_tokens, "", i));
/* just to make things nicer :) */
if (i == LEVELINFO_TOKEN_AUTHOR ||
- i == LEVELINFO_TOKEN_FIRST_LEVEL)
+ i == LEVELINFO_TOKEN_FIRST_LEVEL ||
+ (use_artwork_set && i == LEVELINFO_TOKEN_READONLY))
fprintf(file, "\n");
}
static void SaveUserLevelInfo()
{
- CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100);
+ CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100, FALSE);
}
char *getSetupValue(int type, void *value)