return "Unknown Level Class";
}
-static char *getUserLevelDir(char *level_subdir)
-{
- static char *userlevel_dir = NULL;
- char *data_dir = getUserGameDataDir();
- char *userlevel_subdir = LEVELS_DIRECTORY;
-
- checked_free(userlevel_dir);
-
- if (level_subdir != NULL)
- userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
- else
- userlevel_dir = getPath2(data_dir, userlevel_subdir);
-
- return userlevel_dir;
-}
-
static char *getScoreDir(char *level_subdir)
{
static char *score_dir = NULL;
return level_dir;
}
+char *getUserLevelDir(char *level_subdir)
+{
+ static char *userlevel_dir = NULL;
+ char *data_dir = getUserGameDataDir();
+ char *userlevel_subdir = LEVELS_DIRECTORY;
+
+ checked_free(userlevel_dir);
+
+ if (level_subdir != NULL)
+ userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
+ else
+ userlevel_dir = getPath2(data_dir, userlevel_subdir);
+
+ return userlevel_dir;
+}
+
char *getCurrentLevelDir()
{
return getLevelDirFromTreeInfo(leveldir_current);
return LEVELDIR_ARTWORK_PATH(leveldir_current, type);
}
-char *getProgramConfigFilename(char *command_filename_ptr)
+char *getProgramMainDataPath(char *command_filename, char *base_path)
+{
+ /* check if the program's main data base directory is configured */
+ if (!strEqual(base_path, "."))
+ return base_path;
+
+ /* if the program is configured to start from current directory (default),
+ determine program package directory from program binary (some versions
+ of KDE/Konqueror and Mac OS X (especially "Mavericks") apparently do not
+ set the current working directory to the program package directory) */
+ char *main_data_path = getBasePath(command_filename);
+
+#if defined(PLATFORM_MACOSX)
+ if (strSuffix(main_data_path, MAC_APP_BINARY_SUBDIR))
+ {
+ char *main_data_path_old = main_data_path;
+
+ // cut relative path to Mac OS X application binary directory from path
+ main_data_path[strlen(main_data_path) -
+ strlen(MAC_APP_BINARY_SUBDIR)] = '\0';
+
+ // cut trailing path separator from path (but not if path is root directory)
+ if (strSuffix(main_data_path, "/") && !strEqual(main_data_path, "/"))
+ main_data_path[strlen(main_data_path) - 1] = '\0';
+
+ // replace empty path with current directory
+ if (strEqual(main_data_path, ""))
+ main_data_path = ".";
+
+ // add relative path to Mac OS X application resources directory to path
+ main_data_path = getPath2(main_data_path, MAC_APP_FILES_SUBDIR);
+
+ free(main_data_path_old);
+ }
+#endif
+
+ return main_data_path;
+}
+
+char *getProgramConfigFilename(char *command_filename)
{
- char *command_filename_1 = getStringCopy(command_filename_ptr);
+ char *command_filename_1 = getStringCopy(command_filename);
// strip trailing executable suffix from command filename
if (strSuffix(command_filename_1, ".exe"))
command_filename_1[strlen(command_filename_1) - 4] = '\0';
- char *command_basepath = getBasePath(command_filename_ptr);
- char *command_basename = getBaseNameNoSuffix(command_filename_ptr);
+ char *ro_base_path = getProgramMainDataPath(command_filename, RO_BASE_PATH);
+ char *conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
+
+ char *command_basepath = getBasePath(command_filename);
+ char *command_basename = getBaseNameNoSuffix(command_filename);
char *command_filename_2 = getPath2(command_basepath, command_basename);
char *config_filename_1 = getStringCat2(command_filename_1, ".conf");
char *config_filename_2 = getStringCat2(command_filename_2, ".conf");
+ char *config_filename_3 = getPath2(conf_directory, SETUP_FILENAME);
// 1st try: look for config file that exactly matches the binary filename
if (fileExists(config_filename_1))
return config_filename_1;
- // 2nd try: return config filename that matches binary filename without suffix
- return config_filename_2;
+ // 2nd try: look for config file that matches binary filename without suffix
+ if (fileExists(config_filename_2))
+ return config_filename_2;
+
+ // 3rd try: return setup config filename in global program config directory
+ return config_filename_3;
}
char *getTapeFilename(int nr)
setString(&ti_new->name_sorting, ti_new->name);
setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
- setString(&ti_new->fullpath, node_first->fullpath);
+ setString(&ti_new->fullpath, ".");
ti_new->sort_priority = node_first->sort_priority;;
ti_new->latest_engine = node_first->latest_engine;
print_timestamp_done("LoadLevelArtworkInfo");
}
-boolean UpdateUserLevelSet(char *level_subdir,
- char *level_name, char *level_author,
- int num_levels, int first_level_nr)
+static boolean AddUserLevelSetToLevelInfoExt(char *level_subdir_new)
+{
+ // get level info tree node of first (original) user level set
+ char *level_subdir_old = getLoginName();
+ LevelDirTree *leveldir_old = getTreeInfoFromIdentifier(leveldir_first,
+ level_subdir_old);
+ if (leveldir_old == NULL) // should not happen
+ return FALSE;
+
+ int draw_deactivation_mask = GetDrawDeactivationMask();
+
+ // override draw deactivation mask (temporarily disable drawing)
+ SetDrawDeactivationMask(REDRAW_ALL);
+
+ // load new level set config and add it next to first user level set
+ LoadLevelInfoFromLevelConf(&leveldir_old->next, NULL,
+ leveldir_old->basepath, level_subdir_new);
+
+ // set draw deactivation mask to previous value
+ SetDrawDeactivationMask(draw_deactivation_mask);
+
+ // get level info tree node of newly added user level set
+ LevelDirTree *leveldir_new = getTreeInfoFromIdentifier(leveldir_first,
+ level_subdir_new);
+ if (leveldir_new == NULL) // should not happen
+ return FALSE;
+
+ // correct top link and parent node link of newly created tree node
+ leveldir_new->node_top = leveldir_old->node_top;
+ leveldir_new->node_parent = leveldir_old->node_parent;
+
+ // sort level info tree to adjust position of newly added level set
+ sortTreeInfo(&leveldir_first);
+
+ return TRUE;
+}
+
+void AddUserLevelSetToLevelInfo(char *level_subdir_new)
+{
+ if (!AddUserLevelSetToLevelInfoExt(level_subdir_new))
+ Error(ERR_EXIT, "internal level set structure corrupted -- aborting");
+}
+
+char *getArtworkIdentifierForUserLevelSet(int type)
+{
+ char *classic_artwork_set = getClassicArtworkSet(type);
+
+ /* check for custom artwork configured in "levelinfo.conf" */
+ char *leveldir_artwork_set =
+ *LEVELDIR_ARTWORK_SET_PTR(leveldir_current, type);
+ boolean has_leveldir_artwork_set =
+ (leveldir_artwork_set != NULL && !strEqual(leveldir_artwork_set,
+ classic_artwork_set));
+
+ /* check for custom artwork in sub-directory "graphics" etc. */
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ char *leveldir_identifier = leveldir_current->identifier;
+ boolean has_artwork_subdir =
+ (getTreeInfoFromIdentifier(artwork_first_node,
+ leveldir_identifier) != NULL);
+
+ return (has_leveldir_artwork_set ? leveldir_artwork_set :
+ has_artwork_subdir ? leveldir_identifier :
+ classic_artwork_set);
+}
+
+boolean checkIfCustomArtworkExistsForCurrentLevelSet()
+{
+ char *graphics_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
+ char *sounds_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS);
+ char *music_set =
+ getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC);
+
+ return (!strEqual(graphics_set, GFX_CLASSIC_SUBDIR) ||
+ !strEqual(sounds_set, SND_CLASSIC_SUBDIR) ||
+ !strEqual(music_set, MUS_CLASSIC_SUBDIR));
+}
+
+boolean UpdateUserLevelSet(char *level_subdir, char *level_name,
+ char *level_author, int num_levels)
{
char *filename = getPath2(getUserLevelDir(level_subdir), LEVELINFO_FILENAME);
char *filename_tmp = getStringCat2(filename, ".tmp");
if (num_levels != -1)
leveldir->levels = num_levels;
- if (first_level_nr != -1)
- leveldir->first_level = first_level_nr;
-
// update values that depend on other values
setString(&leveldir->name_sorting, leveldir->name);
fprintf(file_tmp, "%-32s%s\n", "author:", level_author);
else if (strPrefix(line, "levels:") && num_levels != -1)
fprintf(file_tmp, "%-32s%d\n", "levels:", num_levels);
- else if (strPrefix(line, "first_level:") && first_level_nr != -1)
- fprintf(file_tmp, "%-32s%d\n", "first_level:", first_level_nr);
else
fputs(line, file_tmp);
}
return success;
}
-boolean CreateUserLevelSet(char *level_subdir,
- char *level_name, char *level_author,
- int num_levels, int first_level_nr)
+boolean CreateUserLevelSet(char *level_subdir, char *level_name,
+ char *level_author, int num_levels,
+ boolean use_artwork_set)
{
LevelDirTree *level_info;
char *filename;
setString(&level_info->name, level_name);
setString(&level_info->author, level_author);
level_info->levels = num_levels;
- level_info->first_level = first_level_nr;
+ level_info->first_level = 1;
level_info->sort_priority = LEVELCLASS_PRIVATE_START;
level_info->readonly = FALSE;
+ if (use_artwork_set)
+ {
+ level_info->graphics_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS));
+ level_info->sounds_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS));
+ level_info->music_set =
+ getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC));
+ }
+
token_value_position = TOKEN_VALUE_POSITION_SHORT;
fprintFileHeader(file, LEVELINFO_FILENAME);
i == LEVELINFO_TOKEN_LEVELS ||
i == LEVELINFO_TOKEN_FIRST_LEVEL ||
i == LEVELINFO_TOKEN_SORT_PRIORITY ||
- i == LEVELINFO_TOKEN_READONLY)
+ i == LEVELINFO_TOKEN_READONLY ||
+ (use_artwork_set && (i == LEVELINFO_TOKEN_GRAPHICS_SET ||
+ i == LEVELINFO_TOKEN_SOUNDS_SET ||
+ i == LEVELINFO_TOKEN_MUSIC_SET)))
fprintf(file, "%s\n", getSetupLine(levelinfo_tokens, "", i));
/* just to make things nicer :) */
if (i == LEVELINFO_TOKEN_AUTHOR ||
- i == LEVELINFO_TOKEN_FIRST_LEVEL)
+ i == LEVELINFO_TOKEN_FIRST_LEVEL ||
+ (use_artwork_set && i == LEVELINFO_TOKEN_READONLY))
fprintf(file, "\n");
}
static void SaveUserLevelInfo()
{
- CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100, 1);
+ CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100, FALSE);
}
char *getSetupValue(int type, void *value)