basename = getLevelSetTitleMessageBasename(nr, initial);
- if (!setup.override_level_graphics)
+ if (!gfx.override_level_graphics)
{
/* 1st try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
basename = getCorrectedArtworkBasename(basename);
- if (!setup.override_level_graphics)
+ if (!gfx.override_level_graphics)
{
/* 1st try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
basename = getCorrectedArtworkBasename(basename);
- if (!setup.override_level_sounds)
+ if (!gfx.override_level_sounds)
{
/* 1st try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
basename = getCorrectedArtworkBasename(basename);
- if (!setup.override_level_music)
+ if (!gfx.override_level_music)
{
/* 1st try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename);
checked_free(directory);
- if (!setup.override_level_music)
+ if (!gfx.override_level_music)
{
/* 1st try: look for special artwork in current level series directory */
directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);