static char *getScoreDir(char *level_subdir)
{
static char *score_dir = NULL;
- char *data_dir = getCommonDataDir();
+ static char *score_level_dir = NULL;
char *score_subdir = SCORES_DIRECTORY;
- checked_free(score_dir);
+ if (score_dir == NULL)
+ {
+ if (program.global_scores)
+ score_dir = getPath2(getCommonDataDir(), score_subdir);
+ else
+ score_dir = getPath2(getUserGameDataDir(), score_subdir);
+ }
if (level_subdir != NULL)
- score_dir = getPath3(data_dir, score_subdir, level_subdir);
- else
- score_dir = getPath2(data_dir, score_subdir);
+ {
+ checked_free(score_level_dir);
+
+ score_level_dir = getPath2(score_dir, level_subdir);
+
+ return score_level_dir;
+ }
return score_dir;
}
void InitScoreDirectory(char *level_subdir)
{
- createDirectory(getCommonDataDir(), "common data", PERMS_PUBLIC);
- createDirectory(getScoreDir(NULL), "main score", PERMS_PUBLIC);
- createDirectory(getScoreDir(level_subdir), "level score", PERMS_PUBLIC);
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+
+ if (program.global_scores)
+ createDirectory(getCommonDataDir(), "common data", permissions);
+ else
+ createDirectory(getUserGameDataDir(), "user data", permissions);
+
+ createDirectory(getScoreDir(NULL), "main score", permissions);
+ createDirectory(getScoreDir(level_subdir), "level score", permissions);
}
static void SaveUserLevelInfo();
#define MODE_X_ALL (S_IXUSR | S_IXGRP | S_IXOTH)
#define MODE_W_PRIVATE (S_IWUSR)
-#define MODE_W_PUBLIC (S_IWUSR | S_IWGRP)
+#define MODE_W_PUBLIC_FILE (S_IWUSR | S_IWGRP)
#define MODE_W_PUBLIC_DIR (S_IWUSR | S_IWGRP | S_ISGID)
#define DIR_PERMS_PRIVATE (MODE_R_ALL | MODE_X_ALL | MODE_W_PRIVATE)
#define DIR_PERMS_PUBLIC (MODE_R_ALL | MODE_X_ALL | MODE_W_PUBLIC_DIR)
+#define DIR_PERMS_PUBLIC_ALL (MODE_R_ALL | MODE_X_ALL | MODE_W_ALL)
#define FILE_PERMS_PRIVATE (MODE_R_ALL | MODE_W_PRIVATE)
-#define FILE_PERMS_PUBLIC (MODE_R_ALL | MODE_W_PUBLIC)
+#define FILE_PERMS_PUBLIC (MODE_R_ALL | MODE_W_PUBLIC_FILE)
+#define FILE_PERMS_PUBLIC_ALL (MODE_R_ALL | MODE_W_ALL)
+
char *getHomeDir()
{
#if defined(PLATFORM_ANDROID)
if (user_game_data_dir == NULL)
- user_game_data_dir = (char *)SDL_AndroidGetInternalStoragePath();
+ user_game_data_dir = (char *)(SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ?
+ SDL_AndroidGetExternalStoragePath() :
+ SDL_AndroidGetInternalStoragePath());
#else
if (user_game_data_dir == NULL)
user_game_data_dir = getPath2(getPersonalDataDir(),
void createDirectory(char *dir, char *text, int permission_class)
{
+ if (directoryExists(dir))
+ return;
+
/* leave "other" permissions in umask untouched, but ensure group parts
of USERDATA_DIR_MODE are not masked */
mode_t dir_mode = (permission_class == PERMS_PRIVATE ?
mode_t group_umask = ~(dir_mode & S_IRWXG);
int running_setgid = posix_process_running_setgid();
- /* if we're setgid, protect files against "other" */
- /* else keep umask(0) to make the dir world-writable */
+ if (permission_class == PERMS_PUBLIC)
+ {
+ /* if we're setgid, protect files against "other" */
+ /* else keep umask(0) to make the dir world-writable */
- if (running_setgid)
- posix_umask(last_umask & group_umask);
- else
- dir_mode |= MODE_W_ALL;
+ if (running_setgid)
+ posix_umask(last_umask & group_umask);
+ else
+ dir_mode = DIR_PERMS_PUBLIC_ALL;
+ }
- if (!directoryExists(dir))
- if (posix_mkdir(dir, dir_mode) != 0)
- Error(ERR_WARN, "cannot create %s directory '%s': %s",
- text, dir, strerror(errno));
+ if (posix_mkdir(dir, dir_mode) != 0)
+ Error(ERR_WARN, "cannot create %s directory '%s': %s",
+ text, dir, strerror(errno));
if (permission_class == PERMS_PUBLIC && !running_setgid)
chmod(dir, dir_mode);
FILE_PERMS_PRIVATE : FILE_PERMS_PUBLIC);
if (permission_class == PERMS_PUBLIC && !running_setgid)
- perms |= MODE_W_ALL;
+ perms = FILE_PERMS_PUBLIC_ALL;
chmod(filename, perms);
}
if (!(file = openFile(filename, MODE_READ)))
{
- Error(ERR_WARN, "cannot open configuration file '%s'", filename);
+ Error(ERR_DEBUG, "cannot open configuration file '%s'", filename);
return FALSE;
}
ti->imported_by = getStringCopy(parent->imported_by);
ti->tested_by = getStringCopy(parent->tested_by);
- ti->graphics_set_ecs = NULL;
- ti->graphics_set_aga = NULL;
- ti->graphics_set = NULL;
- ti->sounds_set = NULL;
- ti->music_set = NULL;
+ ti->graphics_set_ecs = getStringCopy(parent->graphics_set_ecs);
+ ti->graphics_set_aga = getStringCopy(parent->graphics_set_aga);
+ ti->graphics_set = getStringCopy(parent->graphics_set);
+ ti->sounds_set = getStringCopy(parent->sounds_set);
+ ti->music_set = getStringCopy(parent->music_set);
ti->graphics_path = getStringCopy(UNDEFINED_FILENAME);
ti->sounds_path = getStringCopy(UNDEFINED_FILENAME);
ti->music_path = getStringCopy(UNDEFINED_FILENAME);
- ti->level_filename = NULL;
- ti->level_filetype = NULL;
+ ti->level_filename = getStringCopy(parent->level_filename);
+ ti->level_filetype = getStringCopy(parent->level_filetype);
ti->special_flags = getStringCopy(parent->special_flags);
- ti->levels = 0;
- ti->first_level = 0;
- ti->last_level = 0;
+ ti->levels = parent->levels;
+ ti->first_level = parent->first_level;
+ ti->last_level = parent->last_level;
ti->level_group = FALSE;
- ti->handicap_level = 0;
+ ti->handicap_level = parent->handicap_level;
ti->readonly = parent->readonly;
- ti->handicap = TRUE;
- ti->skip_levels = FALSE;
+ ti->handicap = parent->handicap;
+ ti->skip_levels = parent->skip_levels;
}
}
setString(&level_info->author, getRealName());
level_info->levels = 100;
level_info->first_level = 1;
+ level_info->sort_priority = LEVELCLASS_PRIVATE_START;
+ level_info->readonly = FALSE;
token_value_position = TOKEN_VALUE_POSITION_SHORT;
if (i == LEVELINFO_TOKEN_NAME ||
i == LEVELINFO_TOKEN_AUTHOR ||
i == LEVELINFO_TOKEN_LEVELS ||
- i == LEVELINFO_TOKEN_FIRST_LEVEL)
+ i == LEVELINFO_TOKEN_FIRST_LEVEL ||
+ i == LEVELINFO_TOKEN_SORT_PRIORITY ||
+ i == LEVELINFO_TOKEN_READONLY)
fprintf(file, "%s\n", getSetupLine(levelinfo_tokens, "", i));
/* just to make things nicer :) */
freeSetupFileHash(level_setup_hash);
}
else
- Error(ERR_WARN, "using default setup values");
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
free(filename);
}
freeSetupFileHash(level_setup_hash);
}
else
- Error(ERR_WARN, "using default setup values");
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
free(filename);
}