void SDLOpenAudio(void);
void SDLCloseAudio(void);
-void SDLNextEvent(Event *);
+void SDLWaitEvent(Event *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void PrepareFadeBitmap(int);
+void Delay_WithScreenUpdates(unsigned int);
+
#endif /* SDL_H */