-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* sdl.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.h
+// ============================================================================
#ifndef SDL_H
#define SDL_H
#if defined(TARGET_SDL2)
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
+typedef SDL_Event PauseResumeEvent;
+typedef SDL_WindowEvent WindowEvent;
#endif
typedef SDL_KeyboardEvent KeyEvent;
typedef SDL_Event ExposeEvent;
/* SDL function definitions */
+boolean SDLSetNativeSurface(SDL_Surface **);
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
#endif
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
boolean SDLSetVideoMode(DrawBuffer **, boolean);
void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+#if 1
+Bitmap *SDLZoomBitmap(Bitmap *, int, int);
+#else
void SDLZoomBitmap(Bitmap *, Bitmap *);
+#endif
Bitmap *SDLLoadImage(char *);