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fixed bug with using too large scroll delay value on smaller playfields
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 4f9ced82a7cc193a6a2561c01b0cf9631f9af740..676dfab9dbe144e311e6915c42b91a04658f6257 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-413,7
+413,6
@@
void SDLOpenAudio(void);
void SDLCloseAudio(void);
void SDLWaitEvent(Event *);
-void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);