#define TARGET_STRING "SDL"
#endif
+#if defined(PLATFORM_ANDROID)
+#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#elif defined(TARGET_SDL2)
+#define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE
+#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#else // SDL 1.2
+#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE
+#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#endif
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32
#if defined(TARGET_SDL2)
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
+typedef SDL_WindowEvent WindowEvent;
#endif
typedef SDL_KeyboardEvent KeyEvent;
typedef SDL_Event ExposeEvent;
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
#endif
void SDLInitVideoDisplay(void);