static SDL_Renderer *sdl_renderer = NULL;
static SDL_Texture *sdl_texture = NULL;
-#define USE_RENDERER 1
+#define USE_RENDERER TRUE
#endif
/* stuff needed to work around SDL/Windows fullscreen drawing bug */
int bytes_x = screen->pitch / video.width;
int bytes_y = screen->pitch;
+ if (video.fullscreen_enabled)
+ bytes_x = screen->pitch / fullscreen_width;
+
SDL_UpdateTexture(sdl_texture, rect,
screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
screen->pitch);
static void setFullscreenParameters(char *fullscreen_mode_string)
{
+#if defined(TARGET_SDL2)
+ fullscreen_width = video.width;
+ fullscreen_height = video.height;
+ fullscreen_xoffset = 0;
+ fullscreen_yoffset = 0;
+
+#else
+
struct ScreenModeInfo *fullscreen_mode;
int i;
break;
}
}
+#endif
}
static void SDLSetWindowIcon(char *basename)
void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
boolean fullscreen)
{
+#if !defined(TARGET_SDL2)
static int screen_xy[][2] =
{
{ 640, 480 },
{ 1024, 768 },
{ -1, -1 }
};
- SDL_Rect **modes;
+#endif
+ SDL_Rect **modes = NULL;
+ boolean hardware_fullscreen_available = TRUE;
int i, j;
/* default: normal game window size */
fullscreen_xoffset = 0;
fullscreen_yoffset = 0;
+#if !defined(TARGET_SDL2)
+ /* determine required standard fullscreen mode for game screen size */
for (i = 0; screen_xy[i][0] != -1; i++)
{
if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
fullscreen_xoffset = (fullscreen_width - video.width) / 2;
fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+#endif
#if 1
checked_free(video.fullscreen_modes);
video.fullscreen_mode_current = NULL;
#endif
-#if !defined(TARGET_SDL2)
+ video.window_scaling_percent = setup.window_scaling_percent;
+
+#if defined(TARGET_SDL2)
+ int num_displays = SDL_GetNumVideoDisplays();
+
+ if (num_displays > 0)
+ {
+ // currently only display modes of first display supported
+ int num_modes = SDL_GetNumDisplayModes(0);
+
+ if (num_modes > 0)
+ {
+ modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
+
+ for (i = 0; i < num_modes; i++)
+ {
+ SDL_DisplayMode mode;
+
+ if (SDL_GetDisplayMode(0, i, &mode) < 0)
+ break;
+
+ modes[i] = checked_calloc(sizeof(SDL_Rect));
+
+ modes[i]->w = mode.w;
+ modes[i]->h = mode.h;
+ }
+ }
+ }
+#else
/* get available hardware supported fullscreen modes */
modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
-#else
- // (for now, no display modes in SDL2 -- change this later)
- modes = NULL;
#endif
if (modes == NULL)
{
- /* no screen modes available => no fullscreen mode support */
- video.fullscreen_available = FALSE;
+ /* no hardware screen modes available => no fullscreen mode support */
+ // video.fullscreen_available = FALSE;
+ hardware_fullscreen_available = FALSE;
}
else if (modes == (SDL_Rect **)-1)
{
/* in this case, a certain number of screen modes is available */
int num_modes = 0;
- for(i = 0; modes[i] != NULL; i++)
+ for (i = 0; modes[i] != NULL; i++)
{
boolean found_mode = FALSE;
if (num_modes == 0)
{
/* no appropriate screen modes available => no fullscreen mode support */
- video.fullscreen_available = FALSE;
+ // video.fullscreen_available = FALSE;
+ hardware_fullscreen_available = FALSE;
}
}
+ video.fullscreen_available = hardware_fullscreen_available;
+
+#if USE_DESKTOP_FULLSCREEN
+ // in SDL 2.0, there is always support for desktop fullscreen mode
+ // (in SDL 1.2, there is only support for "real" fullscreen mode)
+ video.fullscreen_available = TRUE;
+#endif
+
+#if defined(TARGET_SDL2)
+ if (modes)
+ {
+ for (i = 0; modes[i] != NULL; i++)
+ checked_free(modes[i]);
+
+ checked_free(modes);
+ }
+#endif
+
#if 0
/* set window icon */
SDLSetWindowIcon(program.sdl_icon_filename);
#endif
}
+static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
+ boolean fullscreen)
+{
+ SDL_Surface *new_surface = NULL;
+
+ int surface_flags_window = SURFACE_FLAGS;
+#if defined(TARGET_SDL2)
+
+#if USE_DESKTOP_FULLSCREEN
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+#else
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+#endif
+
+#else
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+#endif
+
+ int width = (fullscreen ? fullscreen_width : video.width);
+ int height = (fullscreen ? fullscreen_height : video.height);
+ int surface_flags = (fullscreen ? surface_flags_fullscreen :
+ surface_flags_window);
+
+#if defined(TARGET_SDL2)
+
+#if USE_RENDERER
+ float window_scaling_factor = (float)setup.window_scaling_percent / 100;
+ float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor);
+
+#if 1
+ printf("::: use window scaling factor %f\n", screen_scaling_factor);
+#endif
+
+ if ((*backbuffer)->surface)
+ SDL_FreeSurface((*backbuffer)->surface);
+
+ if (sdl_texture)
+ SDL_DestroyTexture(sdl_texture);
+
+ if (sdl_renderer)
+ SDL_DestroyRenderer(sdl_renderer);
+
+ if (sdl_window)
+ SDL_DestroyWindow(sdl_window);
+
+ sdl_window = SDL_CreateWindow(program.window_title,
+ SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED,
+ (int)(screen_scaling_factor * width),
+ (int)(screen_scaling_factor * height),
+ surface_flags);
+
+ if (sdl_window != NULL)
+ {
+ sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+ if (sdl_renderer != NULL)
+ {
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+ sdl_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_STREAMING,
+ width, height);
+
+ if (sdl_texture != NULL)
+ {
+#if 1
+ // (do not use alpha channel)
+ new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+ 0x00FF0000,
+ 0x0000FF00,
+ 0x000000FF,
+ 0x00000000);
+#else
+ // (this uses an alpha channel, which we don't want here)
+ new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+ 0x00FF0000,
+ 0x0000FF00,
+ 0x000000FF,
+ 0xFF000000);
+#endif
+
+ if (new_surface == NULL)
+ Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+ SDL_GetError());
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+ }
+
+#else
+
+ if (sdl_window)
+ SDL_DestroyWindow(sdl_window);
+
+ sdl_window = SDL_CreateWindow(program.window_title,
+ SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED,
+ width, height,
+ surface_flags);
+
+ if (sdl_window != NULL)
+ new_surface = SDL_GetWindowSurface(sdl_window);
+#endif
+
+#else
+ new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+#endif
+
+ return new_surface;
+}
+
boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
{
boolean success = TRUE;
+#if 1
+#else
#if defined(TARGET_SDL2)
// int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
#else
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
int surface_flags_window = SURFACE_FLAGS;
+#endif
#endif
SDL_Surface *new_surface = NULL;
video_yoffset = fullscreen_yoffset;
/* switch display to fullscreen mode, if available */
+#if 1
+ new_surface = SDLCreateScreen(backbuffer, TRUE);
+#else
+
#if defined(TARGET_SDL2)
sdl_window = SDL_CreateWindow(program.window_title,
SDL_WINDOWPOS_CENTERED,
#else
new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
video.depth, surface_flags_fullscreen);
+#endif
#endif
if (new_surface == NULL)
video_yoffset = 0;
/* switch display to window mode */
+#if 1
+ new_surface = SDLCreateScreen(backbuffer, FALSE);
+#else
+
#if defined(TARGET_SDL2)
#if USE_RENDERER
- float scale_factor = 1.2;
+ float screen_scaling_factor = 1.2;
int test_fullscreen = 0;
int surface_flags = (test_fullscreen ? surface_flags_fullscreen :
surface_flags_window);
+ if ((*backbuffer)->surface)
+ SDL_FreeSurface((*backbuffer)->surface);
+
+ if (sdl_texture)
+ SDL_DestroyTexture(sdl_texture);
+
+ if (sdl_renderer)
+ SDL_DestroyRenderer(sdl_renderer);
+
+ if (sdl_window)
+ SDL_DestroyWindow(sdl_window);
+
sdl_window = SDL_CreateWindow(program.window_title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
- (int)(scale_factor * video.width),
- (int)(scale_factor * video.height),
+ (int)(screen_scaling_factor * video.width),
+ (int)(screen_scaling_factor * video.height),
surface_flags);
if (sdl_window != NULL)
{
Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
}
+
#else
+
+ if (sdl_window)
+ SDL_DestroyWindow(sdl_window);
+
sdl_window = SDL_CreateWindow(program.window_title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
#else
new_surface = SDL_SetVideoMode(video.width, video.height,
video.depth, surface_flags_window);
+#endif
#endif
if (new_surface == NULL)
(*backbuffer)->surface = new_surface;
video.fullscreen_enabled = FALSE;
+ video.window_scaling_percent = setup.window_scaling_percent;
success = TRUE;
}
#endif
#endif
-
return success;
}