-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* sdl.c *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.c
+// ============================================================================
#include "system.h"
#include "sound.h"
#include "joystick.h"
#include "misc.h"
+#include "setup.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
-#if defined(TARGET_SDL)
/* ========================================================================= */
/* video functions */
/* ========================================================================= */
-/* functions from SGE library */
-inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+/* SDL internal variables */
+#if defined(TARGET_SDL2)
+static SDL_Window *sdl_window = NULL;
+static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Texture *sdl_texture = NULL;
-#ifdef PLATFORM_WIN32
-#define FULLSCREEN_BUG
+#define USE_RENDERER TRUE
#endif
/* stuff needed to work around SDL/Windows fullscreen drawing bug */
static int fullscreen_yoffset;
static int video_xoffset;
static int video_yoffset;
+static boolean limit_screen_updates = FALSE;
+
+
+/* functions from SGE library */
+void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+
+void SDLLimitScreenUpdates(boolean enable)
+{
+ limit_screen_updates = enable;
+}
+
+static void UpdateScreen(SDL_Rect *rect)
+{
+ static unsigned int update_screen_delay = 0;
+ unsigned int update_screen_delay_value = 20; /* (milliseconds) */
+
+ if (limit_screen_updates &&
+ !DelayReached(&update_screen_delay, update_screen_delay_value))
+ return;
+
+ LimitScreenUpdates(FALSE);
+
+#if defined(TARGET_SDL2)
+#if USE_RENDERER
+ SDL_Surface *screen = backbuffer->surface;
+
+ if (rect)
+ {
+ int bytes_x = screen->pitch / video.width;
+ int bytes_y = screen->pitch;
+
+ if (video.fullscreen_enabled)
+ bytes_x = screen->pitch / fullscreen_width;
+
+ SDL_UpdateTexture(sdl_texture, rect,
+ screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
+ screen->pitch);
+ }
+ else
+ {
+ SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+ }
+ SDL_RenderClear(sdl_renderer);
+ SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
+ SDL_RenderPresent(sdl_renderer);
+#else
+ if (rect)
+ SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1);
+ else
+ SDL_UpdateWindowSurface(sdl_window);
+#endif
+
+#else // TARGET_SDL
+ if (rect)
+ SDL_UpdateRects(backbuffer->surface, 1, rect);
+ else
+ SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0);
+#endif
+}
+
+static void setFullscreenParameters(char *fullscreen_mode_string)
+{
+#if defined(TARGET_SDL2)
+ fullscreen_width = video.width;
+ fullscreen_height = video.height;
+ fullscreen_xoffset = 0;
+ fullscreen_yoffset = 0;
+
+#else
+
+ struct ScreenModeInfo *fullscreen_mode;
+ int i;
+
+ fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string);
+
+ if (fullscreen_mode == NULL)
+ return;
+
+ for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ {
+ if (fullscreen_mode->width == video.fullscreen_modes[i].width &&
+ fullscreen_mode->height == video.fullscreen_modes[i].height)
+ {
+ fullscreen_width = fullscreen_mode->width;
+ fullscreen_height = fullscreen_mode->height;
+
+ fullscreen_xoffset = (fullscreen_width - video.width) / 2;
+ fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+
+ break;
+ }
+ }
+#endif
+}
-inline void SDLInitVideoDisplay(void)
+static void SDLSetWindowIcon(char *basename)
{
+ /* (setting the window icon on Mac OS X would replace the high-quality
+ dock icon with the currently smaller (and uglier) icon from file) */
+
+#if !defined(PLATFORM_MACOSX)
+ char *filename = getCustomImageFilename(basename);
+ SDL_Surface *surface;
+
+ if (filename == NULL)
+ {
+ Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename);
+
+ return;
+ }
+
+ if ((surface = IMG_Load(filename)) == NULL)
+ {
+ Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError());
+
+ return;
+ }
+
+ /* set transparent color */
+ SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
+
+#if defined(TARGET_SDL2)
+ SDL_SetWindowIcon(sdl_window, surface);
+#else
+ SDL_WM_SetIcon(surface, NULL);
+#endif
+#endif
+}
+
+#if defined(TARGET_SDL2)
+
+static boolean equalSDLPixelFormat(SDL_PixelFormat *format1,
+ SDL_PixelFormat *format2)
+{
+ return (format1->format == format2->format &&
+ format1->BitsPerPixel == format2->BitsPerPixel &&
+ format1->BytesPerPixel == format2->BytesPerPixel &&
+ format1->Rmask == format2->Rmask &&
+ format1->Gmask == format2->Gmask &&
+ format1->Bmask == format2->Bmask &&
+ format1->Amask == format2->Amask);
+}
+
+boolean SDLSetNativeSurface(SDL_Surface **surface)
+{
+ SDL_Surface *new_surface;
+
+ if (surface == NULL ||
+ *surface == NULL ||
+ backbuffer == NULL ||
+ backbuffer->surface == NULL)
+ return FALSE;
+
+ // if pixel format already optimized for destination surface, do nothing
+ if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
+ return FALSE;
+
+ new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0);
+
+ if (new_surface == NULL)
+ Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
+ SDL_FreeSurface(*surface);
+
+ *surface = new_surface;
+
+ return TRUE;
+}
+
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
+{
+ SDL_Surface *new_surface;
+
+ if (surface == NULL)
+ return NULL;
+
+ if (backbuffer && backbuffer->surface)
+ new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+ else
+ new_surface = SDL_ConvertSurface(surface, surface->format, 0);
+
+ if (new_surface == NULL)
+ Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
+ return new_surface;
+}
+
+#else
+
+boolean SDLSetNativeSurface(SDL_Surface **surface)
+{
+ SDL_Surface *new_surface;
+
+ if (surface == NULL ||
+ *surface == NULL ||
+ !video.initialized)
+ return FALSE;
+
+ new_surface = SDL_DisplayFormat(*surface);
+
+ if (new_surface == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+ SDL_FreeSurface(*surface);
+
+ *surface = new_surface;
+
+ return TRUE;
+}
+
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
+{
+ SDL_Surface *new_surface;
+
+ if (video.initialized)
+ new_surface = SDL_DisplayFormat(surface);
+ else
+ new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS);
+
+ if (new_surface == NULL)
+ Error(ERR_EXIT, "%s() failed: %s",
+ (video.initialized ? "SDL_DisplayFormat" : "SDL_ConvertSurface"),
+ SDL_GetError());
+
+ return new_surface;
+}
+
+#endif
+
+void SDLInitVideoDisplay(void)
+{
+#if !defined(TARGET_SDL2)
+ if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT))
+ SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver));
+
+ SDL_putenv("SDL_VIDEO_CENTERED=1");
+#endif
+
/* initialize SDL video */
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError());
/* set default SDL depth */
+#if !defined(TARGET_SDL2)
video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+#else
+ video.default_depth = 32; // (how to determine video depth in SDL2?)
+#endif
}
-inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- boolean fullscreen)
+void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+ boolean fullscreen)
{
-#ifdef FULLSCREEN_BUG
- int i;
+#if !defined(TARGET_SDL2)
static int screen_xy[][2] =
{
{ 640, 480 },
{ -1, -1 }
};
#endif
+ SDL_Rect **modes = NULL;
+ boolean hardware_fullscreen_available = TRUE;
+ int i, j;
/* default: normal game window size */
fullscreen_width = video.width;
fullscreen_xoffset = 0;
fullscreen_yoffset = 0;
-#ifdef FULLSCREEN_BUG
- for (i=0; screen_xy[i][0] != -1; i++)
+#if !defined(TARGET_SDL2)
+ /* determine required standard fullscreen mode for game screen size */
+ for (i = 0; screen_xy[i][0] != -1; i++)
{
- if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1])
+ if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
{
- fullscreen_width = screen_xy[i][0];
+ fullscreen_width = screen_xy[i][0];
fullscreen_height = screen_xy[i][1];
+
break;
}
}
- fullscreen_xoffset = (fullscreen_width - video.width) / 2;
+ fullscreen_xoffset = (fullscreen_width - video.width) / 2;
fullscreen_yoffset = (fullscreen_height - video.height) / 2;
#endif
+ checked_free(video.fullscreen_modes);
+
+ video.fullscreen_modes = NULL;
+ video.fullscreen_mode_current = NULL;
+
+ video.window_scaling_percent = setup.window_scaling_percent;
+ video.window_scaling_quality = setup.window_scaling_quality;
+
+#if defined(TARGET_SDL2)
+ int num_displays = SDL_GetNumVideoDisplays();
+
+ if (num_displays > 0)
+ {
+ // currently only display modes of first display supported
+ int num_modes = SDL_GetNumDisplayModes(0);
+
+ if (num_modes > 0)
+ {
+ modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
+
+ for (i = 0; i < num_modes; i++)
+ {
+ SDL_DisplayMode mode;
+
+ if (SDL_GetDisplayMode(0, i, &mode) < 0)
+ break;
+
+ modes[i] = checked_calloc(sizeof(SDL_Rect));
+
+ modes[i]->w = mode.w;
+ modes[i]->h = mode.h;
+ }
+ }
+ }
+#else
+ /* get available hardware supported fullscreen modes */
+ modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+#endif
+
+ if (modes == NULL)
+ {
+ /* no hardware screen modes available => no fullscreen mode support */
+ // video.fullscreen_available = FALSE;
+ hardware_fullscreen_available = FALSE;
+ }
+ else if (modes == (SDL_Rect **)-1)
+ {
+ /* fullscreen resolution is not restricted -- all resolutions available */
+ video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo));
+
+ /* use native video buffer size for fullscreen mode */
+ video.fullscreen_modes[0].width = video.width;
+ video.fullscreen_modes[0].height = video.height;
+
+ video.fullscreen_modes[1].width = -1;
+ video.fullscreen_modes[1].height = -1;
+ }
+ else
+ {
+ /* in this case, a certain number of screen modes is available */
+ int num_modes = 0;
+
+ for (i = 0; modes[i] != NULL; i++)
+ {
+ boolean found_mode = FALSE;
+
+ /* screen mode is smaller than video buffer size -- skip it */
+ if (modes[i]->w < video.width || modes[i]->h < video.height)
+ continue;
+
+ if (video.fullscreen_modes != NULL)
+ for (j = 0; video.fullscreen_modes[j].width != -1; j++)
+ if (modes[i]->w == video.fullscreen_modes[j].width &&
+ modes[i]->h == video.fullscreen_modes[j].height)
+ found_mode = TRUE;
+
+ if (found_mode) /* screen mode already stored -- skip it */
+ continue;
+
+ /* new mode found; add it to list of available fullscreen modes */
+
+ num_modes++;
+
+ video.fullscreen_modes = checked_realloc(video.fullscreen_modes,
+ (num_modes + 1) *
+ sizeof(struct ScreenModeInfo));
+
+ video.fullscreen_modes[num_modes - 1].width = modes[i]->w;
+ video.fullscreen_modes[num_modes - 1].height = modes[i]->h;
+
+ video.fullscreen_modes[num_modes].width = -1;
+ video.fullscreen_modes[num_modes].height = -1;
+ }
+
+ if (num_modes == 0)
+ {
+ /* no appropriate screen modes available => no fullscreen mode support */
+ // video.fullscreen_available = FALSE;
+ hardware_fullscreen_available = FALSE;
+ }
+ }
+
+ video.fullscreen_available = hardware_fullscreen_available;
+
+#if USE_DESKTOP_FULLSCREEN
+ // in SDL 2.0, there is always support for desktop fullscreen mode
+ // (in SDL 1.2, there is only support for "real" fullscreen mode)
+ video.fullscreen_available = TRUE;
+#endif
+
+#if defined(TARGET_SDL2)
+ if (modes)
+ {
+ for (i = 0; modes[i] != NULL; i++)
+ checked_free(modes[i]);
+
+ checked_free(modes);
+ }
+#endif
+
/* open SDL video output device (window or fullscreen mode) */
if (!SDLSetVideoMode(backbuffer, fullscreen))
Error(ERR_EXIT, "setting video mode failed");
+ /* !!! SDL2 can only set the window icon if the window already exists !!! */
+ /* set window icon */
+ SDLSetWindowIcon(program.sdl_icon_filename);
+
/* set window and icon title */
+#if defined(TARGET_SDL2)
+ SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
/* SDL cannot directly draw to the visible video framebuffer like X11,
but always uses a backbuffer, which is then blitted to the visible
should never be drawn to directly, it would do no harm nevertheless. */
/* create additional (symbolic) buffer for double-buffering */
- *window = CreateBitmap(video.width, video.height, video.depth);
+ ReCreateBitmap(window, video.width, video.height, video.depth);
}
-inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
+static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
+ boolean fullscreen)
{
- boolean success = TRUE;
- int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+ SDL_Surface *new_surface = NULL;
+
+#if defined(TARGET_SDL2)
+ static boolean fullscreen_enabled = FALSE;
+ int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
+#if USE_DESKTOP_FULLSCREEN
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+#else
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+#endif
+
+#else
int surface_flags_window = SURFACE_FLAGS;
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+#endif
+
+ int width = (fullscreen ? fullscreen_width : video.width);
+ int height = (fullscreen ? fullscreen_height : video.height);
+ int surface_flags = (fullscreen ? surface_flags_fullscreen :
+ surface_flags_window);
+
+ // default window size is unscaled
+ video.window_width = video.width;
+ video.window_height = video.height;
+
+#if defined(TARGET_SDL2)
+
+ // store if initial screen mode on game start is fullscreen mode
+ if (sdl_window == NULL)
+ video.fullscreen_initial = fullscreen;
+
+#if USE_RENDERER
+ float window_scaling_factor = (float)setup.window_scaling_percent / 100;
+#if !USE_DESKTOP_FULLSCREEN
+ float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor);
+#endif
+
+ video.window_width = window_scaling_factor * width;
+ video.window_height = window_scaling_factor * height;
+
+ if ((*backbuffer)->surface)
+ {
+ SDL_FreeSurface((*backbuffer)->surface);
+ (*backbuffer)->surface = NULL;
+ }
+
+ if (sdl_texture)
+ {
+ SDL_DestroyTexture(sdl_texture);
+ sdl_texture = NULL;
+ }
+
+ if (!(fullscreen && fullscreen_enabled))
+ {
+ if (sdl_renderer)
+ {
+ SDL_DestroyRenderer(sdl_renderer);
+ sdl_renderer = NULL;
+ }
+
+ if (sdl_window)
+ {
+ SDL_DestroyWindow(sdl_window);
+ sdl_window = NULL;
+ }
+ }
+
+ if (sdl_window == NULL)
+ sdl_window = SDL_CreateWindow(program.window_title,
+ SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED,
+#if USE_DESKTOP_FULLSCREEN
+ video.window_width,
+ video.window_height,
+#else
+ (int)(screen_scaling_factor * width),
+ (int)(screen_scaling_factor * height),
+#endif
+ surface_flags);
+
+ if (sdl_window != NULL)
+ {
+#if 0
+ /* if SDL_CreateRenderer() is called from within a VirtualBox Windows VM
+ *without* enabling 2D/3D acceleration and/or guest additions installed,
+ it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because
+ it will try to use accelerated graphics and apparently fails miserably) */
+ if (sdl_renderer == NULL)
+ sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_SOFTWARE);
+#else
+ if (sdl_renderer == NULL)
+ sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+#endif
+
+ if (sdl_renderer != NULL)
+ {
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+ // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
+
+ sdl_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_STREAMING,
+ width, height);
+
+ if (sdl_texture != NULL)
+ {
+ // use SDL default values for RGB masks and no alpha channel
+ new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0);
+
+ if (new_surface == NULL)
+ Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+ SDL_GetError());
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+ }
+
+#else
+
+ if (sdl_window)
+ SDL_DestroyWindow(sdl_window);
+
+ sdl_window = SDL_CreateWindow(program.window_title,
+ SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED,
+ width, height,
+ surface_flags);
+
+ if (sdl_window != NULL)
+ new_surface = SDL_GetWindowSurface(sdl_window);
+#endif
+
+#else
+ new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+#endif
+
+#if defined(TARGET_SDL2)
+ // store fullscreen state ("video.fullscreen_enabled" may not reflect this!)
+ if (new_surface != NULL)
+ fullscreen_enabled = fullscreen;
+#endif
+
+ return new_surface;
+}
+
+boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
+{
+ boolean success = TRUE;
SDL_Surface *new_surface = NULL;
+ SetWindowTitle();
+
if (*backbuffer == NULL)
*backbuffer = CreateBitmapStruct();
+ /* (real bitmap might be larger in fullscreen mode with video offsets) */
+ (*backbuffer)->width = video.width;
+ (*backbuffer)->height = video.height;
+
if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available)
{
+ setFullscreenParameters(setup.fullscreen_mode);
+
video_xoffset = fullscreen_xoffset;
video_yoffset = fullscreen_yoffset;
/* switch display to fullscreen mode, if available */
- if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
- video.depth, surface_flags_fullscreen))
- == NULL)
+ new_surface = SDLCreateScreen(backbuffer, TRUE);
+
+ if (new_surface == NULL)
{
/* switching display to fullscreen mode failed */
Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
/* do not try it again */
video.fullscreen_available = FALSE;
+
success = FALSE;
}
else
(*backbuffer)->surface = new_surface;
video.fullscreen_enabled = TRUE;
+ video.fullscreen_mode_current = setup.fullscreen_mode;
+
success = TRUE;
}
}
video_yoffset = 0;
/* switch display to window mode */
- if ((new_surface = SDL_SetVideoMode(video.width, video.height,
- video.depth, surface_flags_window))
- == NULL)
+ new_surface = SDLCreateScreen(backbuffer, FALSE);
+
+ if (new_surface == NULL)
{
/* switching display to window mode failed -- should not happen */
Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
(*backbuffer)->surface = new_surface;
video.fullscreen_enabled = FALSE;
+ video.window_scaling_percent = setup.window_scaling_percent;
+ video.window_scaling_quality = setup.window_scaling_quality;
+
success = TRUE;
}
}
+#if defined(TARGET_SDL2)
+ SDLRedrawWindow(); // map window
+#endif
+
+#ifdef DEBUG
+#if defined(PLATFORM_WIN32)
+ // experimental drag and drop code
+
+ SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
+
+ {
+ SDL_SysWMinfo wminfo;
+ HWND hwnd;
+ boolean wminfo_success = FALSE;
+
+ SDL_VERSION(&wminfo.version);
+#if defined(TARGET_SDL2)
+ if (sdl_window)
+ wminfo_success = SDL_GetWindowWMInfo(sdl_window, &wminfo);
+#else
+ wminfo_success = (SDL_GetWMInfo(&wminfo) == 1);
+#endif
+
+ if (wminfo_success)
+ {
+#if defined(TARGET_SDL2)
+ hwnd = wminfo.info.win.window;
+#else
+ hwnd = wminfo.window;
+#endif
+
+ DragAcceptFiles(hwnd, TRUE);
+ }
+ }
+#endif
+#endif
+
return success;
}
-inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y, int copy_mode)
+void SDLSetWindowTitle()
+{
+#if defined(TARGET_SDL2)
+ SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
+ SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
+}
+
+#if defined(TARGET_SDL2)
+void SDLSetWindowScaling(int window_scaling_percent)
+{
+ if (sdl_window == NULL)
+ return;
+
+ float window_scaling_factor = (float)window_scaling_percent / 100;
+ int new_window_width = (int)(window_scaling_factor * video.width);
+ int new_window_height = (int)(window_scaling_factor * video.height);
+
+ SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
+
+ video.window_scaling_percent = window_scaling_percent;
+ video.window_width = new_window_width;
+ video.window_height = new_window_height;
+
+ SetWindowTitle();
+}
+
+void SDLSetWindowScalingQuality(char *window_scaling_quality)
+{
+ if (sdl_texture == NULL)
+ return;
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality);
+
+ SDL_Texture *new_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_STREAMING,
+ video.width, video.height);
+
+ if (new_texture != NULL)
+ {
+ SDL_DestroyTexture(sdl_texture);
+
+ sdl_texture = new_texture;
+
+ SDLRedrawWindow();
+ }
+
+ video.window_scaling_quality = window_scaling_quality;
+}
+
+void SDLSetWindowFullscreen(boolean fullscreen)
+{
+ if (sdl_window == NULL)
+ return;
+
+#if USE_DESKTOP_FULLSCREEN
+ int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+#else
+ int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
+#endif
+
+ if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
+ video.fullscreen_enabled = fullscreen;
+
+ // if game started in fullscreen mode, window will also get fullscreen size
+ if (!fullscreen && video.fullscreen_initial)
+ {
+ SDLSetWindowScaling(setup.window_scaling_percent);
+ SDL_SetWindowPosition(sdl_window,
+ SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+
+ video.fullscreen_initial = FALSE;
+ }
+}
+
+void SDLRedrawWindow()
+{
+ UpdateScreen(NULL);
+}
+#endif
+
+void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
+ int depth)
+{
+ SDL_Surface *surface =
+ SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
+
+ if (surface == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ SDLSetNativeSurface(&surface);
+
+ bitmap->surface = surface;
+}
+
+void SDLFreeBitmapPointers(Bitmap *bitmap)
+{
+ if (bitmap->surface)
+ SDL_FreeSurface(bitmap->surface);
+ if (bitmap->surface_masked)
+ SDL_FreeSurface(bitmap->surface_masked);
+ bitmap->surface = NULL;
+ bitmap->surface_masked = NULL;
+}
+
+void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y, int mask_mode)
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect src_rect, dst_rect;
-#ifdef FULLSCREEN_BUG
if (src_bitmap == backbuffer)
{
src_x += video_xoffset;
src_y += video_yoffset;
}
-#endif
src_rect.x = src_x;
src_rect.y = src_y;
src_rect.w = width;
src_rect.h = height;
-#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
{
dst_x += video_xoffset;
dst_y += video_yoffset;
}
+
+ dst_rect.x = dst_x;
+ dst_rect.y = dst_y;
+ dst_rect.w = width;
+ dst_rect.h = height;
+
+ // if (src_bitmap != backbuffer || dst_bitmap != window)
+ if (!(src_bitmap == backbuffer && dst_bitmap == window))
+ SDL_BlitSurface((mask_mode == BLIT_MASKED ?
+ src_bitmap->surface_masked : src_bitmap->surface),
+ &src_rect, real_dst_bitmap->surface, &dst_rect);
+
+#if defined(TARGET_SDL2)
+ if (dst_bitmap == window)
+ {
+ // SDL_UpdateWindowSurface(sdl_window);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+ UpdateScreen(&dst_rect);
+ }
+#else
+ if (dst_bitmap == window)
+ {
+ // SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
+ UpdateScreen(&dst_rect);
+ }
+#endif
+}
+
+void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
+ Uint32 color)
+{
+ Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
+ SDL_Rect rect;
+
+ if (dst_bitmap == backbuffer || dst_bitmap == window)
+ {
+ x += video_xoffset;
+ y += video_yoffset;
+ }
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = width;
+ rect.h = height;
+
+ SDL_FillRect(real_dst_bitmap->surface, &rect, color);
+
+#if defined(TARGET_SDL2)
+ if (dst_bitmap == window)
+ {
+ // SDL_UpdateWindowSurface(sdl_window);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+ UpdateScreen(&rect);
+ }
+#else
+ if (dst_bitmap == window)
+ {
+ // SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+ UpdateScreen(&rect);
+ }
+#endif
+}
+
+void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+ int fade_mode, int fade_delay, int post_delay,
+ void (*draw_border_function)(void))
+{
+ static boolean initialization_needed = TRUE;
+ static SDL_Surface *surface_source = NULL;
+ static SDL_Surface *surface_target = NULL;
+ static SDL_Surface *surface_black = NULL;
+ SDL_Surface *surface_screen = backbuffer->surface;
+ SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
+ SDL_Rect src_rect, dst_rect;
+ SDL_Rect dst_rect2;
+ int src_x = x, src_y = y;
+ int dst_x = x, dst_y = y;
+ unsigned int time_last, time_current;
+
+ /* check if screen size has changed */
+ if (surface_source != NULL && (video.width != surface_source->w ||
+ video.height != surface_source->h))
+ {
+ SDL_FreeSurface(surface_source);
+ SDL_FreeSurface(surface_target);
+ SDL_FreeSurface(surface_black);
+
+ initialization_needed = TRUE;
+ }
+
+ src_rect.x = src_x;
+ src_rect.y = src_y;
+ src_rect.w = width;
+ src_rect.h = height;
+
+ dst_x += video_xoffset;
+ dst_y += video_yoffset;
+
+ dst_rect.x = dst_x;
+ dst_rect.y = dst_y;
+ dst_rect.w = width; /* (ignored) */
+ dst_rect.h = height; /* (ignored) */
+
+ dst_rect2 = dst_rect;
+
+ if (initialization_needed)
+ {
+#if defined(TARGET_SDL2)
+ unsigned int flags = 0;
+#else
+ unsigned int flags = SDL_SRCALPHA;
+
+ /* use same surface type as screen surface */
+ if ((surface_screen->flags & SDL_HWSURFACE))
+ flags |= SDL_HWSURFACE;
+ else
+ flags |= SDL_SWSURFACE;
+#endif
+
+ /* create surface for temporary copy of screen buffer (source) */
+ if ((surface_source =
+ SDL_CreateRGBSurface(flags,
+ video.width,
+ video.height,
+ surface_screen->format->BitsPerPixel,
+ surface_screen->format->Rmask,
+ surface_screen->format->Gmask,
+ surface_screen->format->Bmask,
+ surface_screen->format->Amask)) == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ /* create surface for cross-fading screen buffer (target) */
+ if ((surface_target =
+ SDL_CreateRGBSurface(flags,
+ video.width,
+ video.height,
+ surface_screen->format->BitsPerPixel,
+ surface_screen->format->Rmask,
+ surface_screen->format->Gmask,
+ surface_screen->format->Bmask,
+ surface_screen->format->Amask)) == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ /* create black surface for fading from/to black */
+ if ((surface_black =
+ SDL_CreateRGBSurface(flags,
+ video.width,
+ video.height,
+ surface_screen->format->BitsPerPixel,
+ surface_screen->format->Rmask,
+ surface_screen->format->Gmask,
+ surface_screen->format->Bmask,
+ surface_screen->format->Amask)) == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ /* completely fill the surface with black color pixels */
+ SDL_FillRect(surface_black, NULL,
+ SDL_MapRGB(surface_screen->format, 0, 0, 0));
+
+ initialization_needed = FALSE;
+ }
+
+ /* copy source and target surfaces to temporary surfaces for fading */
+ if (fade_mode & FADE_TYPE_TRANSFORM)
+ {
+ SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect);
+ SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
+ }
+ else if (fade_mode & FADE_TYPE_FADE_IN)
+ {
+ SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect);
+ SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
+ }
+ else /* FADE_TYPE_FADE_OUT */
+ {
+ SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect);
+ SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect);
+ }
+
+ time_current = SDL_GetTicks();
+
+ if (fade_mode == FADE_MODE_MELT)
+ {
+ boolean done = FALSE;
+ int melt_pixels = 2;
+ int melt_columns = width / melt_pixels;
+ int ypos[melt_columns];
+ int max_steps = height / 8 + 32;
+ int steps_done = 0;
+ float steps = 0;
+ int i;
+
+ SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+#if defined(TARGET_SDL2)
+ SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
+#else
+ SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */
#endif
- dst_rect.x = dst_x;
- dst_rect.y = dst_y;
- dst_rect.w = width;
- dst_rect.h = height;
+ ypos[0] = -GetSimpleRandom(16);
- if (src_bitmap != backbuffer || dst_bitmap != window)
- SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ?
- src_bitmap->surface_masked : src_bitmap->surface),
- &src_rect, real_dst_bitmap->surface, &dst_rect);
+ for (i = 1 ; i < melt_columns; i++)
+ {
+ int r = GetSimpleRandom(3) - 1; /* randomly choose from { -1, 0, -1 } */
- if (dst_bitmap == window)
- SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
-}
+ ypos[i] = ypos[i - 1] + r;
-inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
- int width, int height, unsigned int color)
-{
- Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
- SDL_Rect rect;
- unsigned int color_r = (color >> 16) && 0xff;
- unsigned int color_g = (color >> 8) && 0xff;
- unsigned int color_b = (color >> 0) && 0xff;
+ if (ypos[i] > 0)
+ ypos[i] = 0;
+ else
+ if (ypos[i] == -16)
+ ypos[i] = -15;
+ }
-#ifdef FULLSCREEN_BUG
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- x += video_xoffset;
- y += video_yoffset;
+ while (!done)
+ {
+ int steps_final;
+
+ time_last = time_current;
+ time_current = SDL_GetTicks();
+ steps += max_steps * ((float)(time_current - time_last) / fade_delay);
+ steps_final = MIN(MAX(0, steps), max_steps);
+
+ steps_done++;
+
+ done = (steps_done >= steps_final);
+
+ for (i = 0 ; i < melt_columns; i++)
+ {
+ if (ypos[i] < 0)
+ {
+ ypos[i]++;
+
+ done = FALSE;
+ }
+ else if (ypos[i] < height)
+ {
+ int y1 = 16;
+ int y2 = 8;
+ int y3 = 8;
+ int dy = (ypos[i] < y1) ? ypos[i] + 1 : y2 + GetSimpleRandom(y3);
+
+ if (ypos[i] + dy >= height)
+ dy = height - ypos[i];
+
+ /* copy part of (appearing) target surface to upper area */
+ src_rect.x = src_x + i * melt_pixels;
+ // src_rect.y = src_y + ypos[i];
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ // src_rect.h = dy;
+ src_rect.h = ypos[i] + dy;
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ // dst_rect.y = dst_y + ypos[i];
+ dst_rect.y = dst_y;
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_target, &src_rect,
+ surface_screen, &dst_rect);
+
+ ypos[i] += dy;
+
+ /* copy part of (disappearing) source surface to lower area */
+ src_rect.x = src_x + i * melt_pixels;
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ src_rect.h = height - ypos[i];
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ dst_rect.y = dst_y + ypos[i];
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_source, &src_rect,
+ surface_screen, &dst_rect);
+
+ done = FALSE;
+ }
+ else
+ {
+ src_rect.x = src_x + i * melt_pixels;
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ src_rect.h = height;
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ dst_rect.y = dst_y;
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_target, &src_rect,
+ surface_screen, &dst_rect);
+ }
+ }
+
+ if (steps_done >= steps_final)
+ {
+ if (draw_border_function != NULL)
+ draw_border_function();
+
+#if defined(TARGET_SDL2)
+ // SDL_UpdateWindowSurface(sdl_window);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
+ UpdateScreen(&dst_rect2);
+#else
+ // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+ UpdateScreen(&dst_rect2);
+#endif
+ }
+ }
}
+ else
+ {
+ float alpha;
+ int alpha_final;
+
+ for (alpha = 0.0; alpha < 255.0;)
+ {
+ time_last = time_current;
+ time_current = SDL_GetTicks();
+ alpha += 255 * ((float)(time_current - time_last) / fade_delay);
+ alpha_final = MIN(MAX(0, alpha), 255);
+
+ /* draw existing (source) image to screen buffer */
+ SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+
+ /* draw new (target) image to screen buffer using alpha blending */
+#if defined(TARGET_SDL2)
+ SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
+ SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
+#else
+ SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
#endif
+ SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
- rect.x = x;
- rect.y = y;
- rect.w = width;
- rect.h = height;
+ if (draw_border_function != NULL)
+ draw_border_function();
- SDL_FillRect(real_dst_bitmap->surface, &rect,
- SDL_MapRGB(real_dst_bitmap->surface->format,
- color_r, color_g, color_b));
+ /* only update the region of the screen that is affected from fading */
+ UpdateScreen(&dst_rect);
+ }
+ }
- if (dst_bitmap == window)
- SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+ Delay(post_delay);
}
-inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
- int to_x, int to_y, unsigned int color)
+void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
+ int to_x, int to_y, Uint32 color)
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
if (from_x > to_x)
swap_numbers(&from_x, &to_x);
rect.w = (to_x - from_x + 1);
rect.h = (to_y - from_y + 1);
-#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
{
rect.x += video_xoffset;
rect.y += video_yoffset;
}
-#endif
- SDL_FillRect(surface, &rect,
- SDL_MapRGB(surface->format, color_r, color_g, color_b));
+ SDL_FillRect(surface, &rect, color);
}
-inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
- int to_x, int to_y, Uint32 color)
+void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
+ int to_x, int to_y, Uint32 color)
{
-#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
{
from_x += video_xoffset;
to_x += video_xoffset;
to_y += video_yoffset;
}
-#endif
sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color);
}
-#if 0
-inline void SDLDrawLines(SDL_Surface *surface, struct XY *points,
- int num_points, Uint32 color)
+#if ENABLE_UNUSED_CODE
+void SDLDrawLines(SDL_Surface *surface, struct XY *points,
+ int num_points, Uint32 color)
{
int i, x, y;
int line_width = 4;
- for (i=0; i<num_points - 1; i++)
+ for (i = 0; i < num_points - 1; i++)
{
- for (x=0; x<line_width; x++)
+ for (x = 0; x < line_width; x++)
{
- for (y=0; y<line_width; y++)
+ for (y = 0; y < line_width; y++)
{
int dx = x - line_width / 2;
int dy = y - line_width / 2;
}
#endif
-inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y)
+Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
{
- SDL_Surface *surface = dst_bitmap->surface;
+ SDL_Surface *surface = src_bitmap->surface;
-#ifdef FULLSCREEN_BUG
- if (dst_bitmap == backbuffer || dst_bitmap == window)
+ if (src_bitmap == backbuffer || src_bitmap == window)
{
x += video_xoffset;
y += video_yoffset;
}
-#endif
switch (surface->format->BytesPerPixel)
{
/* ========================================================================= */
-/* The following functions have been taken from the SGE library */
-/* (SDL Graphics Extension Library) by Anders Lindström */
+/* The following functions were taken from the SGE library */
+/* (SDL Graphics Extension Library) by Anders Lindström */
/* http://www.etek.chalmers.se/~e8cal1/sge/index.html */
/* ========================================================================= */
}
void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
- Uint8 R, Uint8 G, Uint8 B)
+ Uint8 r, Uint8 g, Uint8 b)
{
- sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+ sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
}
Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
}
+void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
+{
+ if (dst_bitmap == backbuffer || dst_bitmap == window)
+ {
+ x += video_xoffset;
+ y += video_yoffset;
+ }
+
+ sge_PutPixel(dst_bitmap->surface, x, y, pixel);
+}
+
+
+/*
+ -----------------------------------------------------------------------------
+ quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+ -----------------------------------------------------------------------------
+*/
+
+void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+ int width, int height, Uint32 color)
+{
+ int x, y;
+
+ for (y = src_y; y < src_y + height; y++)
+ {
+ for (x = src_x; x < src_x + width; x++)
+ {
+ Uint32 pixel = SDLGetPixel(bitmap, x, y);
+
+ SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL);
+ }
+ }
+}
+
+void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ int x, y;
+
+ for (y = 0; y < height; y++)
+ {
+ for (x = 0; x < width; x++)
+ {
+ Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y);
+
+ if (pixel != BLACK_PIXEL)
+ SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL);
+ }
+ }
+}
+
+
+/* ========================================================================= */
+/* The following functions were taken from the SDL_gfx library version 2.0.3 */
+/* (Rotozoomer) by Andreas Schiffler */
+/* http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html */
+/* ========================================================================= */
+
+/*
+ -----------------------------------------------------------------------------
+ 32 bit zoomer
+
+ zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface.
+ -----------------------------------------------------------------------------
+*/
+
+typedef struct
+{
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 a;
+} tColorRGBA;
+
+int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
+{
+ int x, y;
+ tColorRGBA *sp, *csp, *dp;
+ int dgap;
+
+ /* pointer setup */
+ sp = csp = (tColorRGBA *) src->pixels;
+ dp = (tColorRGBA *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+
+ for (y = 0; y < dst->h; y++)
+ {
+ sp = csp;
+
+ for (x = 0; x < dst->w; x++)
+ {
+ tColorRGBA *sp0 = sp;
+ tColorRGBA *sp1 = (tColorRGBA *) ((Uint8 *) sp + src->pitch);
+ tColorRGBA *sp00 = &sp0[0];
+ tColorRGBA *sp01 = &sp0[1];
+ tColorRGBA *sp10 = &sp1[0];
+ tColorRGBA *sp11 = &sp1[1];
+ tColorRGBA new;
+
+ /* create new color pixel from all four source color pixels */
+ new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4;
+ new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4;
+ new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4;
+ new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4;
+
+ /* draw */
+ *dp = new;
+
+ /* advance source pointers */
+ sp += 2;
+
+ /* advance destination pointer */
+ dp++;
+ }
+
+ /* advance source pointer */
+ csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch);
+
+ /* advance destination pointers */
+ dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+ }
+
+ return 0;
+}
+
+int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
+{
+ int x, y, *sax, *say, *csax, *csay;
+ float sx, sy;
+ tColorRGBA *sp, *csp, *csp0, *dp;
+ int dgap;
+
+ /* use specialized zoom function when scaling down to exactly half size */
+ if (src->w == 2 * dst->w &&
+ src->h == 2 * dst->h)
+ return zoomSurfaceRGBA_scaleDownBy2(src, dst);
+
+ /* variable setup */
+ sx = (float) src->w / (float) dst->w;
+ sy = (float) src->h / (float) dst->h;
+
+ /* allocate memory for row increments */
+ csax = sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32));
+ csay = say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32));
+
+ /* precalculate row increments */
+ for (x = 0; x <= dst->w; x++)
+ *csax++ = (int)(sx * x);
+
+ for (y = 0; y <= dst->h; y++)
+ *csay++ = (int)(sy * y);
+
+ /* pointer setup */
+ sp = csp = csp0 = (tColorRGBA *) src->pixels;
+ dp = (tColorRGBA *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+
+ csay = say;
+ for (y = 0; y < dst->h; y++)
+ {
+ sp = csp;
+ csax = sax;
+
+ for (x = 0; x < dst->w; x++)
+ {
+ /* draw */
+ *dp = *sp;
+
+ /* advance source pointers */
+ csax++;
+ sp = csp + *csax;
+
+ /* advance destination pointer */
+ dp++;
+ }
+
+ /* advance source pointer */
+ csay++;
+ csp = (tColorRGBA *) ((Uint8 *) csp0 + *csay * src->pitch);
+
+ /* advance destination pointers */
+ dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+ }
+
+ free(sax);
+ free(say);
+
+ return 0;
+}
+
+/*
+ -----------------------------------------------------------------------------
+ 8 bit zoomer
+
+ zoomes 8 bit palette/Y 'src' surface to 'dst' surface
+ -----------------------------------------------------------------------------
+*/
+
+int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
+{
+ Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
+ Uint8 *sp, *dp, *csp;
+ int dgap;
+
+ /* variable setup */
+ sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w);
+ sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h);
+
+ /* allocate memory for row increments */
+ sax = (Uint32 *)checked_malloc(dst->w * sizeof(Uint32));
+ say = (Uint32 *)checked_malloc(dst->h * sizeof(Uint32));
+
+ /* precalculate row increments */
+ csx = 0;
+ csax = sax;
+ for (x = 0; x < dst->w; x++)
+ {
+ csx += sx;
+ *csax = (csx >> 16);
+ csx &= 0xffff;
+ csax++;
+ }
+
+ csy = 0;
+ csay = say;
+ for (y = 0; y < dst->h; y++)
+ {
+ csy += sy;
+ *csay = (csy >> 16);
+ csy &= 0xffff;
+ csay++;
+ }
+
+ csx = 0;
+ csax = sax;
+ for (x = 0; x < dst->w; x++)
+ {
+ csx += (*csax);
+ csax++;
+ }
+
+ csy = 0;
+ csay = say;
+ for (y = 0; y < dst->h; y++)
+ {
+ csy += (*csay);
+ csay++;
+ }
+
+ /* pointer setup */
+ sp = csp = (Uint8 *) src->pixels;
+ dp = (Uint8 *) dst->pixels;
+ dgap = dst->pitch - dst->w;
+
+ /* draw */
+ csay = say;
+ for (y = 0; y < dst->h; y++)
+ {
+ csax = sax;
+ sp = csp;
+ for (x = 0; x < dst->w; x++)
+ {
+ /* draw */
+ *dp = *sp;
+
+ /* advance source pointers */
+ sp += (*csax);
+ csax++;
+
+ /* advance destination pointer */
+ dp++;
+ }
+
+ /* advance source pointer (for row) */
+ csp += ((*csay) * src->pitch);
+ csay++;
+
+ /* advance destination pointers */
+ dp += dgap;
+ }
+
+ free(sax);
+ free(say);
+
+ return 0;
+}
+
+/*
+ -----------------------------------------------------------------------------
+ zoomSurface()
+
+ Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'zoomx' and 'zoomy' are scaling factors for width and height.
+ If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
+ into a 32bit RGBA format on the fly.
+ -----------------------------------------------------------------------------
+*/
+
+SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
+{
+ SDL_Surface *zoom_src = NULL;
+ SDL_Surface *zoom_dst = NULL;
+ boolean is_converted = FALSE;
+ boolean is_32bit;
+ int i;
+
+ if (src == NULL)
+ return NULL;
+
+ /* determine if source surface is 32 bit or 8 bit */
+ is_32bit = (src->format->BitsPerPixel == 32);
+
+ if (is_32bit || src->format->BitsPerPixel == 8)
+ {
+ /* use source surface 'as is' */
+ zoom_src = src;
+ }
+ else
+ {
+ /* new source surface is 32 bit with a defined RGB ordering */
+ zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+ SDL_BlitSurface(src, NULL, zoom_src, NULL);
+ is_32bit = TRUE;
+ is_converted = TRUE;
+ }
+
+ /* allocate surface to completely contain the zoomed surface */
+ if (is_32bit)
+ {
+ /* target surface is 32 bit with source RGBA/ABGR ordering */
+ zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
+ zoom_src->format->Rmask,
+ zoom_src->format->Gmask,
+ zoom_src->format->Bmask, 0);
+ }
+ else
+ {
+ /* target surface is 8 bit */
+ zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 8,
+ 0, 0, 0, 0);
+ }
+
+ /* lock source surface */
+ SDL_LockSurface(zoom_src);
+
+ /* check which kind of surface we have */
+ if (is_32bit)
+ {
+ /* call the 32 bit transformation routine to do the zooming */
+ zoomSurfaceRGBA(zoom_src, zoom_dst);
+ }
+ else
+ {
+ /* copy palette */
+ for (i = 0; i < zoom_src->format->palette->ncolors; i++)
+ zoom_dst->format->palette->colors[i] =
+ zoom_src->format->palette->colors[i];
+ zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors;
+
+ /* call the 8 bit transformation routine to do the zooming */
+ zoomSurfaceY(zoom_src, zoom_dst);
+ }
+
+ /* unlock source surface */
+ SDL_UnlockSurface(zoom_src);
+
+ /* free temporary surface */
+ if (is_converted)
+ SDL_FreeSurface(zoom_src);
+
+ /* return destination surface */
+ return zoom_dst;
+}
+
+Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
+{
+ Bitmap *dst_bitmap = CreateBitmapStruct();
+ SDL_Surface **dst_surface = &dst_bitmap->surface;
+
+ dst_width = MAX(1, dst_width); /* prevent zero bitmap width */
+ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */
+
+ dst_bitmap->width = dst_width;
+ dst_bitmap->height = dst_height;
+
+ /* create zoomed temporary surface from source surface */
+ *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height);
+
+ /* create native format destination surface from zoomed temporary surface */
+ SDLSetNativeSurface(dst_surface);
+
+ return dst_bitmap;
+}
+
+
+/* ========================================================================= */
+/* load image to bitmap */
+/* ========================================================================= */
+
Bitmap *SDLLoadImage(char *filename)
{
Bitmap *new_bitmap = CreateBitmapStruct();
SDL_Surface *sdl_image_tmp;
+ print_timestamp_init("SDLLoadImage");
+
+ print_timestamp_time(getBaseNamePtr(filename));
+
/* load image to temporary surface */
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
{
SetError("IMG_Load(): %s", SDL_GetError());
+
return NULL;
}
+ print_timestamp_time("IMG_Load");
+
+ UPDATE_BUSY_STATE();
+
/* create native non-transparent surface for current image */
- if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+ if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
{
SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+
return NULL;
}
+ print_timestamp_time("SDL_DisplayFormat (opaque)");
+
+ UPDATE_BUSY_STATE();
+
/* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+
+ if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
{
SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+
return NULL;
}
+ print_timestamp_time("SDL_DisplayFormat (masked)");
+
+ UPDATE_BUSY_STATE();
+
/* free temporary surface */
SDL_FreeSurface(sdl_image_tmp);
+ new_bitmap->width = new_bitmap->surface->w;
+ new_bitmap->height = new_bitmap->surface->h;
+
+ print_timestamp_done("SDLLoadImage");
+
return new_bitmap;
}
+/* ------------------------------------------------------------------------- */
+/* custom cursor fuctions */
+/* ------------------------------------------------------------------------- */
+
+static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info)
+{
+ return SDL_CreateCursor(cursor_info->data, cursor_info->mask,
+ cursor_info->width, cursor_info->height,
+ cursor_info->hot_x, cursor_info->hot_y);
+}
+
+void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
+{
+ static struct MouseCursorInfo *last_cursor_info = NULL;
+ static struct MouseCursorInfo *last_cursor_info2 = NULL;
+ static SDL_Cursor *cursor_default = NULL;
+ static SDL_Cursor *cursor_current = NULL;
+
+ /* if invoked for the first time, store the SDL default cursor */
+ if (cursor_default == NULL)
+ cursor_default = SDL_GetCursor();
+
+ /* only create new cursor if cursor info (custom only) has changed */
+ if (cursor_info != NULL && cursor_info != last_cursor_info)
+ {
+ cursor_current = create_cursor(cursor_info);
+ last_cursor_info = cursor_info;
+ }
+
+ /* only set new cursor if cursor info (custom or NULL) has changed */
+ if (cursor_info != last_cursor_info2)
+ SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+
+ last_cursor_info2 = cursor_info;
+}
+
+
/* ========================================================================= */
/* audio functions */
/* ========================================================================= */
-inline void SDLOpenAudio(void)
+void SDLOpenAudio(void)
{
+#if !defined(TARGET_SDL2)
+ if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
+ SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
+#endif
+
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError());
return;
}
- if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, AUDIO_S16,
- AUDIO_STEREO_CHANNELS,
- DEFAULT_AUDIO_FRAGMENT_SIZE) < 0)
+ if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT,
+ AUDIO_NUM_CHANNELS_STEREO,
+ setup.system.audio_fragment_size) < 0)
{
Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
return;
audio.loops_available = TRUE;
audio.sound_enabled = TRUE;
- /* determine number of available channels */
- audio.channels = Mix_AllocateChannels(MIX_CHANNELS);
-
- if (!audio.mods_available) /* reserve first channel for music loops */
- {
- if (Mix_ReserveChannels(1) == 1)
- audio.music_channel = 0;
- else
- audio.music_available = FALSE;
- }
+ /* set number of available mixer channels */
+ audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);
+ audio.music_channel = MUSIC_CHANNEL;
+ audio.first_sound_channel = FIRST_SOUND_CHANNEL;
- Mix_Volume(-1, SOUND_MAX_VOLUME);
- Mix_VolumeMusic(SOUND_MAX_VOLUME);
+ Mixer_InitChannels();
}
-inline void SDLCloseAudio(void)
+void SDLCloseAudio(void)
{
Mix_HaltMusic();
Mix_HaltChannel(-1);
/* event functions */
/* ========================================================================= */
-inline void SDLNextEvent(Event *event)
+void SDLNextEvent(Event *event)
{
SDL_WaitEvent(event);
-#ifdef FULLSCREEN_BUG
if (event->type == EVENT_BUTTONPRESS ||
event->type == EVENT_BUTTONRELEASE)
{
}
else if (event->type == EVENT_MOTIONNOTIFY)
{
- if (((ButtonEvent *)event)->x > video_xoffset)
- ((ButtonEvent *)event)->x -= video_xoffset;
+ if (((MotionEvent *)event)->x > video_xoffset)
+ ((MotionEvent *)event)->x -= video_xoffset;
else
- ((ButtonEvent *)event)->x = 0;
- if (((ButtonEvent *)event)->y > video_yoffset)
- ((ButtonEvent *)event)->y -= video_yoffset;
+ ((MotionEvent *)event)->x = 0;
+ if (((MotionEvent *)event)->y > video_yoffset)
+ ((MotionEvent *)event)->y -= video_yoffset;
else
- ((ButtonEvent *)event)->y = 0;
+ ((MotionEvent *)event)->y = 0;
+ }
+}
+
+void SDLHandleWindowManagerEvent(Event *event)
+{
+#ifdef DEBUG
+#if defined(PLATFORM_WIN32)
+ // experimental drag and drop code
+
+ SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
+ SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
+
+#if defined(TARGET_SDL2)
+ if (syswmmsg->msg.win.msg == WM_DROPFILES)
+#else
+ if (syswmmsg->msg == WM_DROPFILES)
+#endif
+ {
+#if defined(TARGET_SDL2)
+ HDROP hdrop = (HDROP)syswmmsg->msg.win.wParam;
+#else
+ HDROP hdrop = (HDROP)syswmmsg->wParam;
+#endif
+ int i, num_files;
+
+ printf("::: SDL_SYSWMEVENT:\n");
+
+ num_files = DragQueryFile(hdrop, 0xffffffff, NULL, 0);
+
+ for (i = 0; i < num_files; i++)
+ {
+ int buffer_len = DragQueryFile(hdrop, i, NULL, 0);
+ char buffer[buffer_len + 1];
+
+ DragQueryFile(hdrop, i, buffer, buffer_len + 1);
+
+ printf("::: - '%s'\n", buffer);
+ }
+
+#if defined(TARGET_SDL2)
+ DragFinish((HDROP)syswmmsg->msg.win.wParam);
+#else
+ DragFinish((HDROP)syswmmsg->wParam);
+#endif
}
#endif
+#endif
}
return;
SDL_JoystickClose(sdl_joystick[nr]);
+
+ sdl_joystick[nr] = NULL;
}
static boolean SDLCheckJoystickOpened(int nr)
if (nr < 0 || nr > MAX_PLAYERS)
return FALSE;
+#if defined(TARGET_SDL2)
+ return (sdl_joystick[nr] != NULL ? TRUE : FALSE);
+#else
return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
+#endif
}
void HandleJoystickEvent(Event *event)
void SDLInitJoysticks()
{
static boolean sdl_joystick_subsystem_initialized = FALSE;
+ boolean print_warning = !sdl_joystick_subsystem_initialized;
int i;
if (!sdl_joystick_subsystem_initialized)
{
sdl_joystick_subsystem_initialized = TRUE;
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
return;
}
}
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
+ /* get configured joystick for this player */
char *device_name = setup.input[i].joy.device_name;
int joystick_nr = getJoystickNrFromDeviceName(device_name);
if (joystick_nr >= SDL_NumJoysticks())
+ {
+ if (setup.input[i].use_joystick && print_warning)
+ Error(ERR_WARN, "cannot find joystick %d", joystick_nr);
+
joystick_nr = -1;
+ }
/* misuse joystick file descriptor variable to store joystick number */
joystick.fd[i] = joystick_nr;
+ if (joystick_nr == -1)
+ continue;
+
/* this allows subsequent calls to 'InitJoysticks' for re-initialization */
if (SDLCheckJoystickOpened(joystick_nr))
SDLCloseJoystick(joystick_nr);
if (!SDLOpenJoystick(joystick_nr))
{
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+ if (print_warning)
+ Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+
continue;
}
return TRUE;
}
-
-#endif /* TARGET_SDL */