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added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git]
/
src
/
libgame
/
image.h
diff --git
a/src/libgame/image.h
b/src/libgame/image.h
index 0d8dd27a807b7c4fdcdd560de1577afb460783f0..12754ea9f2f9468fe3d5fa4727caa503d2fa4de5 100644
(file)
--- a/
src/libgame/image.h
+++ b/
src/libgame/image.h
@@
-31,7
+31,7
@@
void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void ReloadCustomImages();
-void CreateImageWithSmallImages(int, int);
+void CreateImageWithSmallImages(int, int
, int
);
void ScaleImage(int, int);
void FreeAllImages();