{
char *source_filename;
int num_references;
+
+ Bitmap *bitmap;
};
typedef struct ImageInfo ImageInfo;
-static ImageInfo **ImageList = NULL;
-static struct ArtworkConfigInfo *image_config = NULL;
-static int num_images = 0;
+static struct ArtworkListInfo *image_info = NULL;
+
+static void *Load_PCX(char *filename)
+{
+ ImageInfo *img_info;
+
+#if 0
+ printf("loading PCX file '%s'\n", filename);
+#endif
+
+ img_info = checked_calloc(sizeof(ImageInfo));
+
+ if ((img_info->bitmap = LoadImage(filename)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read image file '%s': LoadImage() failed: %s",
+ filename, GetError());
+ free(img_info);
+ return NULL;
+ }
+
+ img_info->source_filename = getStringCopy(filename);
+
+ return img_info;
+}
+
+static void FreeImage(void *ptr)
+{
+ ImageInfo *image = (ImageInfo *)ptr;
+
+ if (image == NULL)
+ return;
+
+ if (image->bitmap)
+ FreeBitmap(image->bitmap);
+
+ if (image->source_filename)
+ free(image->source_filename);
+
+ free(image);
+}
void InitImageList(struct ArtworkConfigInfo *config_list, int num_list_entries)
{
- if (ImageList == NULL)
- ImageList = checked_calloc(num_list_entries * sizeof(ImageInfo *));
+ if (image_info == NULL)
+ image_info = checked_calloc(sizeof(struct ArtworkListInfo));
+
+ if (image_info->artwork_list == NULL)
+ image_info->artwork_list =
+ checked_calloc(num_list_entries * sizeof(ImageInfo *));
+
+ image_info->type = ARTWORK_TYPE_GRAPHICS;
+ image_info->num_list_entries = num_list_entries;
+ image_info->config_list = config_list;
+ image_info->file_list = NULL;
+ image_info->load_artwork = Load_PCX;
+ image_info->free_artwork = FreeImage;
+}
+
+void ReloadCustomImages()
+{
+#if 0
+ printf("DEBUG: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+#endif
- image_config = config_list;
- num_images = num_list_entries;
+ ReloadCustomArtworkList(image_info);
}