{ GFX_SOKOBAN_OBJEKT, 1 },
{ GFX_FUNKELN_BLAU, 3 },
{ GFX_FUNKELN_WEISS, 3 },
+ { GFX2_SHIELD_PASSIVE, 3 },
+ { GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
EL_EM_GATE_3X,
EL_EM_GATE_4X,
EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED
+ EL_SWITCHGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_CLOSED
};
static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
EL_BELT4_SWITCH_LEFT,
EL_BELT4_SWITCH_MIDDLE,
EL_BELT4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_1,
+ EL_SWITCHGATE_SWITCH_2,
EL_LIGHT_SWITCH_OFF,
EL_LIGHT_SWITCH_ON,
+ EL_TIMEGATE_SWITCH_OFF,
+ EL_TIMEGATE_SWITCH_ON,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_EM_GATE_4X,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_CLOSED,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_SP_PORT_X,
EL_SP_PORT_Y,
EL_SP_PORT_XY,
- EL_SWITCHGATE_OPEN
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN
};
static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);