#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
#define DEBUG_PRINT_INIT_TIMESTAMPS TRUE
-#define DEBUG_PRINT_INIT_TIMESTAMPS_DEPTH 1
+#define DEBUG_PRINT_INIT_TIMESTAMPS_DEPTH 0
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
{
struct GraphicInfo *graphic_info_last = graphic_info;
int graphic = 0;
- static unsigned long action_delay = 0;
- unsigned long action_delay_value = GameFrameDelay;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
int sync_frame = FrameCounter;
int x, y;
#if 0
{
- static unsigned long last_counter = -1;
- unsigned long current_counter = Counter();
- unsigned long delay = current_counter - last_counter;
+ static unsigned int last_counter = -1;
+ unsigned int current_counter = Counter();
+ unsigned int delay = current_counter - last_counter;
if (last_counter != -1 && delay > action_delay_value + 5)
printf("::: DrawInitAnim: DELAY TOO LONG: %ld\n", delay);
int height = graphic_info[graphic].height;
int frame = getGraphicAnimationFrame(graphic, sync_frame);
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
#else
/* !!! this can only draw TILEX/TILEY size animations !!! */
if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
{
/* get current (wrong) backside tile coordinates */
- getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
- TRUE);
+ getFixedGraphicSourceExt(graphic, 0, &dummy,
+ &src_x_back, &src_y_back, TRUE);
/* set frontside tile coordinates to backside tile coordinates */
g->src_x = src_x_back;
if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
g->height = parameter[GFX_ARG_HEIGHT];
+ if (src_bitmap)
+ {
+ if (g->width <= 0)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Error(ERR_INFO_LINE, "-");
+
+ g->width = TILEX; /* will be checked to be inside bitmap later */
+ }
+
+ if (g->height <= 0)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Error(ERR_INFO_LINE, "-");
+
+ g->height = TILEY; /* will be checked to be inside bitmap later */
+ }
+ }
+
#if 0
/* optional zoom factor for scaling up the image to a larger size */
if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
static boolean clipmasks_initialized = FALSE;
Pixmap src_pixmap;
XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
+ unsigned int clip_gc_valuemask;
GC copy_clipmask_gc = None;
#endif
IMG_BACKGROUND_TITLE,
IMG_BACKGROUND_MAIN,
IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_LEVELNR,
IMG_BACKGROUND_SCORES,
IMG_BACKGROUND_EDITOR,
IMG_BACKGROUND_INFO,
IMG_BACKGROUND_INFO_LEVELSET,
IMG_BACKGROUND_SETUP,
IMG_BACKGROUND_DOOR,
+ IMG_BACKGROUND_TAPE,
+ IMG_BACKGROUND_PANEL,
IMG_TITLESCREEN_INITIAL_1,
IMG_TITLESCREEN_INITIAL_2,
/* check if first animation frame is inside specified bitmap */
first_frame = 0;
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
#if 1
/* this avoids calculating wrong start position for out-of-bounds frame */
/* check if last animation frame is inside specified bitmap */
last_frame = graphic_info[i].anim_frames - 1;
- getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
Error(ERR_INFO,
"error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Error(ERR_INFO, "::: %d, %d", width, height);
Error(ERR_INFO, "custom graphic rejected for this element/action");
if (i == fallback_graphic)
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
/* currently we only need a tile clip mask from the first frame */
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
if (copy_clipmask_gc == None)
{
#endif
}
+static void InitGraphicCompatibilityInfo()
+{
+ struct FileInfo *fi_global_door =
+ getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
+ int num_images = getImageListSize();
+ int i;
+
+ /* the following compatibility handling is needed for the following case:
+ versions up to 3.3.0.0 used one large bitmap "global.door" for various
+ graphics mainly used for door and panel graphics, like editor, tape and
+ in-game buttons with hard-coded bitmap positions and button sizes; as
+ these graphics now have individual definitions, redefining "global.door"
+ to change all these graphics at once like before does not work anymore
+ (because all those individual definitions still have their default values);
+ to solve this, remap all those individual definitions that are not
+ redefined to the new bitmap of "global.door" if it was redefined */
+
+ /* special compatibility handling if image "global.door" was redefined */
+ if (fi_global_door->redefined)
+ {
+ for (i = 0; i < num_images; i++)
+ {
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
+
+ /* process only those images that still use the default settings */
+ if (!fi->redefined)
+ {
+ /* process all images which default to same image as "global.door" */
+ if (strEqual(fi->default_filename, fi_global_door->default_filename))
+ {
+ // printf("::: special treatment needed for token '%s'\n", fi->token);
+
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ }
+ }
+ }
+ }
+
+#if 0
+ for (i = 0; i < num_images; i++)
+ {
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
+
+ if (i == IMG_GLOBAL_DOOR)
+ {
+ printf("::: %s, %s, %d\n",
+ fi->default_filename,
+ fi->filename,
+ fi->redefined);
+ }
+ }
+#endif
+}
+
static void InitElementSoundInfo()
{
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
InitGraphicInfo_EM(); /* graphic mapping for EM engine */
print_timestamp_time("InitGraphicInfo_EM");
+ InitGraphicCompatibilityInfo();
+ print_timestamp_time("InitGraphicCompatibilityInfo");
+
SetMainBackgroundImage(IMG_BACKGROUND);
print_timestamp_time("SetMainBackgroundImage");
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
global.fading_status = GAME_MODE_MAIN;
global.fading_type = TYPE_ENTER_MENU;
#endif
+
+ global.use_envelope_request = FALSE; /* !!! MOVE TO ARTWORK CONFIG !!! */
}
void Execute_Command(char *command)
#if DEBUG
#if defined(TARGET_SDL)
+#if !defined(TARGET_SDL2)
else if (strEqual(command, "SDL_ListModes"))
{
SDL_Rect **modes;
exit(0);
}
#endif
+#endif
#endif
else
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+ InitGfxBuffers_EM();
InitGfxBuffers_SP();
}
KeyboardAutoRepeatOff();
}
+void DisplayExitMessage(char *format, va_list ap)
+{
+ // check if draw buffer and fonts for exit message are already available
+ if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
+ return;
+
+ int font_1 = FC_RED;
+ int font_2 = FC_YELLOW;
+ int font_3 = FC_BLUE;
+ int font_width = getFontWidth(font_2);
+ int font_height = getFontHeight(font_2);
+ int sx = SX;
+ int sy = SY;
+ int sxsize = WIN_XSIZE - 2 * sx;
+ int sysize = WIN_YSIZE - 2 * sy;
+ int line_length = sxsize / font_width;
+ int max_lines = sysize / font_height;
+ int num_lines_printed;
+
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+
+ sy = 20;
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextSCentered(sy, font_1, "Fatal error:");
+ sy += 3 * font_height;;
+
+ num_lines_printed =
+ DrawTextBufferVA(sx, sy, format, ap, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+ sy += (num_lines_printed + 3) * font_height;
+
+ DrawTextSCentered(sy, font_1, "For details, see the following error file:");
+ sy += 3 * font_height;
+
+ num_lines_printed =
+ DrawTextBuffer(sx, sy, program.error_filename, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+
+ DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
+
+ redraw_mask = REDRAW_ALL;
+
+ BackToFront();
+
+ /* deactivate toons on error message screen */
+ setup.toons = FALSE;
+
+ WaitForEventToContinue();
+}
+
/* ========================================================================= */
/* OpenAll() */
InitSetup();
+ print_timestamp_time("[init setup/config stuff (1)]");
+
InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
+ print_timestamp_time("[init setup/config stuff (3)]");
InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ print_timestamp_time("[init setup/config stuff (4)]");
InitArtworkConfig(); /* needed before forking sound child process */
+ print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
+ print_timestamp_time("[init setup/config stuff (6)]");
#if 0
InitCounter();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
- InitEventFilter(FilterMouseMotionEvents);
+ InitEventFilter(FilterEvents);
print_timestamp_time("[init video stuff]");
FreeAllImages();
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ // !!! TODO !!!
+ // set a flag to tell the network server thread to quit and wait for it
+ // using SDL_WaitThread()
+#else
if (network_server) /* terminate network server */
SDL_KillThread(server_thread);
+#endif
#endif
CloseVideoDisplay();
ClosePlatformDependentStuff();
if (exit_value != 0)
- NotifyUserAboutErrorFile();
+ {
+ /* fall back to default level set (current set may have caused an error) */
+ SaveLevelSetup_LastSeries_Deactivate();
+
+ /* tell user where to find error log file which may contain more details */
+ // (error notification now directly displayed on screen inside R'n'D
+ // NotifyUserAboutErrorFile(); /* currently only works for Windows */
+ }
exit(exit_value);
}