#include "network.h"
#include "netserv.h"
#include "cartoons.h"
-#include "config.h"
#include "conf_e2g.c" /* include auto-generated data structure definitions */
#include "conf_esg.c" /* include auto-generated data structure definitions */
+#include "conf_e2s.c" /* include auto-generated data structure definitions */
#include "conf_fnt.c" /* include auto-generated data structure definitions */
-#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
-
-struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
-
-static void InitGlobal();
-static void InitSetup();
-static void InitPlayerInfo();
-static void InitLevelInfo();
-static void InitArtworkInfo();
-static void InitLevelArtworkInfo();
-static void InitNetworkServer();
-static void InitArtworkConfig();
-static void InitImages();
-static void InitMixer();
-static void InitSound();
-static void InitMusic();
-static void InitGfx();
-static void InitGfxBackground();
-static void InitGadgets();
-static void InitFontGraphicInfo();
-static void InitElementSmallImages();
-static void InitElementGraphicInfo();
-static void InitElementSpecialGraphicInfo();
-static void InitElementSoundInfo();
-static void InitElementProperties();
-static void InitGraphicInfo();
-static void InitSoundInfo();
-static void Execute_Command(char *);
-
-void OpenAll()
-{
- InitGlobal(); /* initialize some global variables */
-
- if (options.execute_command)
- Execute_Command(options.execute_command);
-
- if (options.serveronly)
- {
-#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
-#else
- Error(ERR_WARN, "networking only supported in Unix version");
-#endif
- exit(0); /* never reached */
- }
-
- InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, getWindowTitleString(),
- ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
- MSDOS_POINTER_FILENAME,
- COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-
- InitSetup();
- InitPlayerInfo();
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
- InitArtworkConfig(); /* needed before forking sound child process */
- InitMixer();
-
- InitCounter();
-
- InitJoysticks();
- InitRND(NEW_RANDOMIZE);
-
- InitVideoDisplay();
- InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
- setup.fullscreen);
-
- InitEventFilter(FilterMouseMotionEvents);
-
- InitElementProperties();
-
- InitGfx();
-
- InitLevelInfo();
- InitLevelArtworkInfo();
-
- InitImages(); /* needs to know current level directory */
- InitSound(); /* needs to know current level directory */
- InitMusic(); /* needs to know current level directory */
-
- InitGfxBackground();
-
- if (global.autoplay_leveldir)
- {
- AutoPlayTape();
- return;
- }
-
- game_status = MAINMENU;
-
- DrawMainMenu();
-
- InitNetworkServer();
-}
-
-static void InitGlobal()
-{
- global.autoplay_leveldir = NULL;
-
- global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
-}
-
-static void InitSetup()
-{
- LoadSetup(); /* global setup info */
-}
-
-static void InitPlayerInfo()
-{
- int i;
-
- /* choose default local player */
- local_player = &stored_player[0];
-
- for (i=0; i<MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
-
- local_player->connected = TRUE;
-}
-
-static void InitLevelInfo()
-{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
-}
-
-static void InitArtworkInfo()
-{
- LoadArtworkInfo();
-}
-
-static void InitArtworkConfig()
-{
- static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
- static char *sound_id_prefix[MAX_NUM_ELEMENTS + 1];
- static char *action_id_suffix[NUM_ACTIONS + 1];
- static char *direction_id_suffix[NUM_DIRECTIONS + 1];
- static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
- static char *dummy[1] = { NULL };
- static char *ignore_image_tokens[] =
- {
- "name",
- "sort_priority",
- "global.num_toons",
- NULL
- };
- static char *ignore_sound_tokens[] =
- {
- "name",
- "sort_priority",
- NULL
- };
- int i;
-
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- image_id_prefix[i] = element_info[i].token_name;
- for (i=0; i<NUM_FONTS + 1; i++)
- image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
-
- for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
- sound_id_prefix[i] = element_info[i].sound_class_name;
-
- for (i=0; i<NUM_ACTIONS + 1; i++)
- action_id_suffix[i] = element_action_info[i].suffix;
-
- for (i=0; i<NUM_DIRECTIONS + 1; i++)
- direction_id_suffix[i] = element_direction_info[i].suffix;
-
- for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
- special_id_suffix[i] = special_suffix_info[i].suffix;
-
- InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
- image_id_prefix, action_id_suffix, direction_id_suffix,
- special_id_suffix, ignore_image_tokens);
- InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
- sound_id_prefix, action_id_suffix, dummy,
- dummy, ignore_sound_tokens);
-}
-
-void InitLevelArtworkInfo()
-{
- LoadLevelArtworkInfo();
-}
-
-void InitNetworkServer()
-{
-#if defined(PLATFORM_UNIX)
- int nr_wanted;
-#endif
-
- if (!options.network)
- return;
-
-#if defined(PLATFORM_UNIX)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
-
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
-
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
-}
-
-static void InitMixer()
-{
- OpenAudio();
- StartMixer();
-}
-
-static void ReinitializeGraphics()
-{
- InitElementGraphicInfo(); /* element game graphic mapping */
- InitElementSpecialGraphicInfo(); /* element special graphic mapping */
- InitGraphicInfo(); /* graphic properties mapping */
-
- InitElementSmallImages(); /* create editor and preview images */
- InitFontGraphicInfo(); /* initialize text drawing functions */
-
- SetMainBackgroundImage(IMG_BACKGROUND);
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
-
- InitGadgets();
- InitToons();
-}
-
-static void ReinitializeSounds()
-{
- InitElementSoundInfo(); /* element game sound mapping */
- InitSoundInfo(); /* sound properties mapping */
-
- InitPlaySoundLevel(); /* internal game sound settings */
-}
-
-static void ReinitializeMusic()
-{
- /* currently nothing to do */
-}
-
-static void InitImages()
-{
- ReloadCustomImages();
- LoadCustomElementDescriptions();
- LoadSpecialMenuDesignSettings();
+#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
- ReinitializeGraphics();
-}
-static void InitSound()
-{
- InitReloadCustomSounds(artwork.snd_current->identifier);
- ReinitializeSounds();
-}
+struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
-static void InitMusic()
-{
- InitReloadCustomMusic(artwork.mus_current->identifier);
- ReinitializeMusic();
-}
static void InitTileClipmasks()
{
#endif
}
-void InitGfx()
+void FreeGadgets()
{
- char *filename_font_initial = NULL;
- Bitmap *bitmap_font_initial = NULL;
- int i, j;
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
+}
- /* determine settings for initial font (for displaying startup messages) */
- for (i=0; image_config[i].token != NULL; i++)
- {
- for (j=0; j < NUM_INITIAL_FONTS; j++)
- {
- char font_token[128];
- int len_font_token;
+void InitGadgets()
+{
+ static boolean gadgets_initialized = FALSE;
- sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
- len_font_token = strlen(font_token);
-
- if (strcmp(image_config[i].token, font_token) == 0)
- filename_font_initial = image_config[i].value;
- else if (strlen(image_config[i].token) > len_font_token &&
- strncmp(image_config[i].token, font_token, len_font_token) == 0)
- {
- if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
- font_initial[j].src_x = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
- font_initial[j].src_y = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
- font_initial[j].width = atoi(image_config[i].value);
- else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
- font_initial[j].height = atoi(image_config[i].value);
- }
- }
- }
-
- if (filename_font_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
-
- /* create additional image buffers for double-buffering */
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
-
- bitmap_font_initial = LoadCustomImage(filename_font_initial);
-
- for (j=0; j < NUM_INITIAL_FONTS; j++)
- font_initial[j].bitmap = bitmap_font_initial;
-
- InitFontGraphicInfo();
-
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-
- DrawInitText("Loading graphics:", 120, FC_GREEN);
-
- InitTileClipmasks();
-}
-
-void InitGfxBackground()
-{
- int x, y;
-
- drawto = backbuffer;
- fieldbuffer = bitmap_db_field;
- SetDrawtoField(DRAW_BACKBUFFER);
-
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
-
- for (x=0; x<MAX_BUF_XSIZE; x++)
- for (y=0; y<MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
-}
-
-void ReloadCustomArtwork()
-{
- static char *leveldir_current_identifier = NULL;
- static boolean last_override_level_graphics = FALSE;
- static boolean last_override_level_sounds = FALSE;
- static boolean last_override_level_music = FALSE;
- /* identifier for new artwork; default: artwork configured in setup */
- char *gfx_new_identifier = artwork.gfx_current->identifier;
- char *snd_new_identifier = artwork.snd_current->identifier;
- char *mus_new_identifier = artwork.mus_current->identifier;
- boolean redraw_screen = FALSE;
-
- if (leveldir_current_identifier == NULL)
- leveldir_current_identifier = leveldir_current->identifier;
-
-#if 0
- printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
- printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
- leveldir_current->identifier);
-#endif
-
-#if 0
- printf("graphics --> '%s' ('%s')\n",
- artwork.gfx_current_identifier, artwork.gfx_current->filename);
- printf("sounds --> '%s' ('%s')\n",
- artwork.snd_current_identifier, artwork.snd_current->filename);
- printf("music --> '%s' ('%s')\n",
- artwork.mus_current_identifier, artwork.mus_current->filename);
-#endif
-
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- return;
-
- /* when a new level series was selected, check if there was a change
- in custom artwork stored in level series directory */
- if (leveldir_current_identifier != leveldir_current->identifier)
- {
- char *identifier_old = leveldir_current_identifier;
- char *identifier_new = leveldir_current->identifier;
-
- if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
- gfx_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
- snd_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
- getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
- mus_new_identifier = identifier_new;
-
- leveldir_current_identifier = leveldir_current->identifier;
- }
-
- /* custom level artwork configured in level series configuration file
- always overrides custom level artwork stored in level series directory
- and (level independant) custom artwork configured in setup menue */
- if (leveldir_current->graphics_set != NULL)
- gfx_new_identifier = leveldir_current->graphics_set;
- if (leveldir_current->sounds_set != NULL)
- snd_new_identifier = leveldir_current->sounds_set;
- if (leveldir_current->music_set != NULL)
- mus_new_identifier = leveldir_current->music_set;
-
- if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
- last_override_level_graphics != setup.override_level_graphics)
- {
-#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- gfx_new_identifier);
-#endif
-
- setLevelArtworkDir(artwork.gfx_first);
-
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-
- InitImages();
-
- FreeTileClipmasks();
- InitTileClipmasks();
-
- artwork.gfx_current_identifier = artwork.gfx_current->identifier;
- last_override_level_graphics = setup.override_level_graphics;
-
- redraw_screen = TRUE;
- }
-
- if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
- last_override_level_sounds != setup.override_level_sounds)
- {
-#if 0
- printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
- artwork.snd_current_identifier,
- artwork.snd_current->identifier,
- snd_new_identifier);
-#endif
-
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.snd_first);
-
- InitReloadCustomSounds(snd_new_identifier);
- ReinitializeSounds();
-
- artwork.snd_current_identifier = artwork.snd_current->identifier;
- last_override_level_sounds = setup.override_level_sounds;
-
- redraw_screen = TRUE;
- }
-
- if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
- last_override_level_music != setup.override_level_music)
- {
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.mus_first);
-
- InitReloadCustomMusic(mus_new_identifier);
- ReinitializeMusic();
-
- artwork.mus_current_identifier = artwork.mus_current->identifier;
- last_override_level_music = setup.override_level_music;
-
- redraw_screen = TRUE;
- }
-
- if (redraw_screen)
- {
- InitGfxBackground();
-
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- }
-}
-
-void FreeGadgets()
-{
- FreeLevelEditorGadgets();
- FreeGameButtons();
- FreeTapeButtons();
- FreeToolButtons();
- FreeScreenGadgets();
-}
-
-void InitGadgets()
-{
- static boolean gadgets_initialized = FALSE;
-
- if (gadgets_initialized)
- FreeGadgets();
+ if (gadgets_initialized)
+ FreeGadgets();
CreateLevelEditorGadgets();
CreateGameButtons();
int direction = element_to_graphic[i].direction;
int graphic = element_to_graphic[i].graphic;
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
+
if (action < 0)
action = ACTION_DEFAULT;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
+
if (element >= MAX_NUM_ELEMENTS || special != -1)
continue;
for (act=0; act<NUM_ACTIONS; act++)
{
+ boolean act_empty = (act == ACTION_DIGGING ||
+ act == ACTION_SNAPPING ||
+ act == ACTION_COLLECTING);
+
for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
int default_direction_graphic = element_info[i].graphic[act];
/* no graphic for current action -- use default direction graphic */
if (default_direction_graphic == -1)
- default_direction_graphic = default_action_direction_graphic[dir];
+ default_direction_graphic =
+ (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
- element_info[i].graphic[act] = default_action_graphic;
+ element_info[i].graphic[act] =
+ (act_empty ? IMG_EMPTY : default_action_graphic);
}
}
}
static void InitElementSoundInfo()
-{
- /* !!! soon to come !!! */
-}
-
-static void set_sound_parameters(int sound, char **parameter_raw)
-{
- int parameter[NUM_SND_ARGS];
- int i;
-
- /* get integer values from string parameters */
- for (i=0; i < NUM_SND_ARGS; i++)
- parameter[i] =
- get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
- sound_config_suffix[i].type);
-
- /* explicit loop mode setting in configuration overrides default value */
- if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
- sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
-}
-
-static void InitSoundInfo()
{
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
- int *sound_effect_properties;
- int num_sounds = getSoundListSize();
- int i, j;
+ int i, j, act;
- if (sound_info != NULL)
- free(sound_info);
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (act=0; act < NUM_ACTIONS; act++)
+ element_info[i].sound[act] = -1;
- sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
- sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
+ /* initialize element/sound mapping from static configuration */
+ for (i=0; element_to_sound[i].element > -1; i++)
+ {
+ int element = element_to_sound[i].element;
+ int action = element_to_sound[i].action;
+ int sound = element_to_sound[i].sound;
+ boolean is_class = element_to_sound[i].is_class;
- /* initialize sound effect for all elements to "no sound" */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_ACTIONS; j++)
- element_info[i].sound[j] = SND_UNDEFINED;
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (!is_class)
+ element_info[element].sound[action] = sound;
+ else
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element].class_name) == 0)
+ element_info[j].sound[action] = sound;
+ }
+
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
+ }
+
+ /* initialize element class/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element_class].class_name) == 0)
+ element_info[j].sound[action] = sound;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+
+ for (act=0; act < NUM_ACTIONS; act++)
+ {
+ /* no sound for this specific action -- use default action sound */
+ if (element_info[i].sound[act] == -1)
+ element_info[i].sound[act] = default_action_sound;
+ }
+ }
+}
+
+static void set_sound_parameters(int sound, char **parameter_raw)
+{
+ int parameter[NUM_SND_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_SND_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+ sound_config_suffix[i].type);
+
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
+
+static void InitSoundInfo()
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int *sound_effect_properties;
+ int num_sounds = getSoundListSize();
+ int i, j;
+
+ if (sound_info != NULL)
+ free(sound_info);
+
+ sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+ sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
+
+ /* initialize sound effect for all elements to "no sound" */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (j=0; j<NUM_ACTIONS; j++)
+ element_info[i].sound[j] = SND_UNDEFINED;
for (i=0; i<num_sounds; i++)
{
for (j=0; j<MAX_NUM_ELEMENTS; j++)
{
- if (element_info[j].sound_class_name)
+ if (element_info[j].class_name)
{
- int len_class_text = strlen(element_info[j].sound_class_name);
+ int len_class_text = strlen(element_info[j].class_name);
if (len_class_text + 1 < len_effect_text &&
strncmp(sound->token,
- element_info[j].sound_class_name, len_class_text) == 0 &&
+ element_info[j].class_name, len_class_text) == 0 &&
sound->token[len_class_text] == '.')
{
int sound_action_value = sound_effect_properties[i];
#endif
}
+static void ReinitializeGraphics()
+{
+ InitGraphicInfo(); /* graphic properties mapping */
+ InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+
+ InitElementSmallImages(); /* create editor and preview images */
+ InitFontGraphicInfo(); /* initialize text drawing functions */
+
+ SetMainBackgroundImage(IMG_BACKGROUND);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ InitGadgets();
+ InitToons();
+}
+
+static void ReinitializeSounds()
+{
+ InitSoundInfo(); /* sound properties mapping */
+ InitElementSoundInfo(); /* element game sound mapping */
+
+#if 1
+ InitElementSoundInfo(); /* element game sound mapping */
+#endif
+
+ InitPlaySoundLevel(); /* internal game sound settings */
+}
+
+static void ReinitializeMusic()
+{
+ /* currently nothing to do */
+}
+
void InitElementProperties()
{
int i, j;
static int ep_schluessel[] =
{
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4
};
static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
static int ep_solid[] =
{
EL_WALL,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
EL_BD_WALL,
EL_WALL_CRUMBLED,
EL_EXIT_CLOSED,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
- EL_QUICKSAND_FULL,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
EL_QUICKSAND_FILLING,
EL_QUICKSAND_EMPTYING,
EL_MAGIC_WALL,
EL_BD_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FILLING,
EL_BD_MAGIC_WALL_DEAD,
- EL_GAMEOFLIFE,
+ EL_GAME_OF_LIFE,
EL_BIOMAZE,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SP_TERMINAL,
EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT_CLOSED,
EL_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
EL_ACID,
#endif
EL_STEELWALL,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
{
EL_STEELWALL,
EL_ACID,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TIME_ORB_EMPTY,
EL_LAMP_ACTIVE,
EL_LAMP,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
EL_STEELWALL_SLANTED,
EL_PEARL,
static int ep_mauer[] =
{
EL_STEELWALL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_EXIT_CLOSED,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_WALL,
EL_WALL_CRUMBLED,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
- EL_WALL_GROWING_ACTIVE,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_SP_TERMINAL,
EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT_CLOSED,
EL_INVISIBLE_WALL,
EL_INVISIBLE_WALL_ACTIVE,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8
};
static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
EL_EXIT_CLOSED,
EL_EXIT_OPEN,
EL_STEELWALL,
- EL_PLAYER1,
+ EL_PLAYER_1,
EL_BD_FIREFLY,
EL_BD_FIREFLY_1,
EL_BD_FIREFLY_2,
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
- EL_PLAYER1,
+ EL_PLAYER_1,
EL_INVISIBLE_STEELWALL
};
static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
EL_QUICKSAND_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_WALL,
EL_WALL_DIAMOND,
EL_WALL_BD_DIAMOND,
EL_WALL_EMERALD_YELLOW,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
EL_WALL_EMERALD_RED,
EL_WALL_EMERALD_PURPLE,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
EL_MAGIC_WALL,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_BASE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SP_DISK_RED,
EL_SP_DISK_YELLOW,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8
};
static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
EL_BOMB,
EL_DYNAMITE_ACTIVE,
EL_DYNAMITE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
EL_SP_DISK_RED_ACTIVE,
EL_BUG,
EL_MOLE,
static int ep_player[] =
{
- EL_PLAYER1,
- EL_PLAYER2,
- EL_PLAYER3,
- EL_PLAYER4
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4
};
static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
EL_SP_MURPHY,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
- EL_SP_HARD_GRAY,
+ EL_SP_HARDWARE_GRAY,
EL_SP_EXIT_CLOSED,
EL_SP_EXIT_OPEN,
EL_SP_DISK_ORANGE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
EL_SP_SNIKSNAK,
EL_SP_DISK_YELLOW,
EL_SP_TERMINAL,
EL_SP_DISK_RED,
- EL_SP_PORT_Y,
- EL_SP_PORT_X,
- EL_SP_PORT_XY,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
EL_SP_ELECTRON,
EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
/* additional elements that appeared in newer Supaplex levels */
EL_INVISIBLE_WALL,
/* more than one murphy in a level results in an inactive clone */
static int ep_quick_gate[] =
{
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN
};
static int ep_over_player[] =
{
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_TUBE_ALL,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
EL_SP_DISK_RED_ACTIVE
};
static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
static int ep_belt[] =
{
- EL_CONVEYOR_BELT1_LEFT,
- EL_CONVEYOR_BELT1_MIDDLE,
- EL_CONVEYOR_BELT1_RIGHT,
- EL_CONVEYOR_BELT2_LEFT,
- EL_CONVEYOR_BELT2_MIDDLE,
- EL_CONVEYOR_BELT2_RIGHT,
- EL_CONVEYOR_BELT3_LEFT,
- EL_CONVEYOR_BELT3_MIDDLE,
- EL_CONVEYOR_BELT3_RIGHT,
- EL_CONVEYOR_BELT4_LEFT,
- EL_CONVEYOR_BELT4_MIDDLE,
- EL_CONVEYOR_BELT4_RIGHT,
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
};
static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
static int ep_belt_active[] =
{
- EL_CONVEYOR_BELT1_LEFT_ACTIVE,
- EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT2_LEFT_ACTIVE,
- EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT3_LEFT_ACTIVE,
- EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT4_LEFT_ACTIVE,
- EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
};
static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
static int ep_belt_switch[] =
{
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
};
static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
};
static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
+ static int ep_em_slippery_wall[] =
+ {
+ };
+ static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
+
+ static int ep_can_be_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE
+ };
+ static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled);
+
static long ep1_bit[] =
{
EP_BIT_AMOEBALIVE,
EP_BIT_BELT,
EP_BIT_BELT_ACTIVE,
EP_BIT_BELT_SWITCH,
- EP_BIT_TUBE
+ EP_BIT_TUBE,
+ EP_BIT_EM_SLIPPERY_WALL,
+ EP_BIT_CAN_BE_CRUMBLED
};
static int *ep1_array[] =
{
ep_belt,
ep_belt_active,
ep_belt_switch,
- ep_tube
+ ep_tube,
+ ep_em_slippery_wall,
+ ep_can_be_crumbled
};
static int *ep1_num[] =
{
&ep_belt_num,
&ep_belt_active_num,
&ep_belt_switch_num,
- &ep_tube_num
+ &ep_tube_num,
+ &ep_em_slippery_wall_num,
+ &ep_can_be_crumbled_num
};
static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
+static void InitGlobal()
+{
+ global.autoplay_leveldir = NULL;
+
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+}
+
void Execute_Command(char *command)
{
if (strcmp(command, "print graphicsinfo.conf") == 0)
}
}
+static void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+
+ /* set some options from setup file */
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+}
+
+static void InitPlayerInfo()
+{
+ int i;
+
+ /* choose default local player */
+ local_player = &stored_player[0];
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ stored_player[i].connected = FALSE;
+
+ local_player->connected = TRUE;
+}
+
+static void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+static char *get_element_class_token(int element)
+{
+ char *element_class_name = element_info[element].class_name;
+ char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+
+ sprintf(element_class_token, "[%s]", element_class_name);
+
+ return element_class_token;
+}
+
+static void InitArtworkConfig()
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_image_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ "global.num_toons",
+ "menu.draw_xoffset",
+ "menu.draw_yoffset",
+ "menu.draw_xoffset.MAIN",
+ "menu.draw_yoffset.MAIN",
+ "door.step_offset",
+ "door.step_delay",
+ NULL
+ };
+ static char *ignore_sound_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ NULL
+ };
+ int i;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
+ sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+
+ for (i=0; i<NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i=0; i<NUM_DIRECTIONS; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS] = NULL;
+
+ for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+}
+
+static void InitMixer()
+{
+ OpenAudio();
+ StartMixer();
+}
+
+void InitGfx()
+{
+ char *filename_font_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int i, j;
+
+ /* determine settings for initial font (for displaying startup messages) */
+ for (i=0; image_config[i].token != NULL; i++)
+ {
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ {
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strcmp(image_config[i].token, font_token) == 0)
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
+ {
+ if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+ font_initial[j].height = atoi(image_config[i].value);
+ }
+ }
+ }
+
+ if (filename_font_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ drawto = backbuffer;
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+ ReloadCustomImages();
+
+ LoadCustomElementDescriptions();
+ LoadSpecialMenuDesignSettings();
+
+ ReinitializeGraphics();
+}
+
+static void InitSound()
+{
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
+
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(PLATFORM_UNIX)
+ int nr_wanted;
+#endif
+
+ if (!options.network)
+ return;
+
+#if defined(PLATFORM_UNIX)
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+ if (!ConnectToServer(options.server_host, options.server_port))
+ Error(ERR_EXIT, "cannot connect to network game server");
+
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
+#endif
+}
+
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ InitImages();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+ last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+ artwork.snd_current_identifier,
+ artwork.snd_current->identifier,
+ snd_new_identifier);
+#endif
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+ last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+}
+
+
+/* ========================================================================= */
+/* OpenAll() */
+/* ========================================================================= */
+
+void OpenAll()
+{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ if (options.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
+#endif
+ exit(0); /* never reached */
+ }
+
+ InitSetup();
+
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
+
+ InitCounter();
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRND(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementProperties();
+
+ InitGfx();
+
+ InitLevelInfo();
+ InitLevelArtworkInfo();
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
+
+ InitGfxBackground();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
+
+ game_status = MAINMENU;
+
+ DrawMainMenu();
+
+ InitNetworkServer();
+}
+
void CloseAllAndExit(int exit_value)
{
StopSounds();