InitElementGraphicInfo();
}
-void InitElementPropertiesAfterLoading(int engine_version)
-{
- int i;
-
- /* set some other uninitialized values of custom elements in older levels */
- if (engine_version < VERSION_IDENT(3,1,0,0))
- {
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- element_info[element].access_direction = MV_ALL_DIRECTIONS;
-
- element_info[element].explosion_delay = 17;
- element_info[element].ignition_delay = 8;
- }
- }
-}
-
void InitElementPropertiesGfxElement()
{
int i;
static void InitSetup()
{
LoadSetup(); /* global setup info */
+ LoadSetup_AutoSetup(); /* global auto setup info */
/* set some options from setup file */
em_open_all();
sp_open_all();
+ mm_open_all();
if (global.autoplay_leveldir)
{