boolean picture_with_mask;
};
-#ifndef USE_SDL_LIBRARY
-static int sound_process_id = 0;
-#endif
-
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitNetworkServer(void);
void OpenAll(int argc, char *argv[])
{
-#if defined(MSDOS) || defined(WIN32)
+#if !defined(PLATFORM_UNIX)
initErrorFile();
#endif
if (options.serveronly)
{
-#ifdef WIN32
- Error(ERR_WARN, "networking not supported in Windows version");
-#else
+#if defined(PLATFORM_UNIX)
NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking not supported in Windows version");
#endif
/* never reached */
void InitNetworkServer()
{
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
int nr_wanted;
#endif
if (!options.network)
return;
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
if (!ConnectToServer(options.server_host, options.server_port))
{
int i;
- if (sound_status == SOUND_OFF)
- return;
-
-#ifdef USE_SDL_LIBRARY
- /* initialize SDL audio */
-
- if (SDL_Init(SDL_INIT_AUDIO) < 0)
- {
- Error(ERR_WARN, "SDL_Init() failed: %s", SDL_GetError());
- sound_status = SOUND_OFF;
- return;
- }
-
- if (Mix_OpenAudio(22050, AUDIO_S16, 2, 512) < 0)
- {
- Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
- sound_status = SOUND_OFF;
- return;
- }
-
- Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
- Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
-
- sound_status = SOUND_AVAILABLE;
- sound_loops_allowed = TRUE;
-
-#else /* !USE_SDL_LIBRARY */
-
-#if !defined(MSDOS) && !defined(WIN32)
- if (access(sound_device_name, W_OK) != 0)
- {
- Error(ERR_WARN, "cannot access sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
-
- if ((sound_device = OpenAudio(sound_device_name)) < 0)
- {
- Error(ERR_WARN, "cannot open sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
-
- close(sound_device);
- sound_status = SOUND_AVAILABLE;
-
-#ifdef VOXWARE
- sound_loops_allowed = TRUE;
-
- /*
- setup.sound_loops_on = TRUE;
- */
-
-#endif
-#else /* MSDOS || WIN32 */
- sound_loops_allowed = TRUE;
-
- /*
- setup.sound_loops_on = TRUE;
- */
-
-#endif /* MSDOS || WIN32 */
-#endif /* !USE_SDL_LIBRARY */
+ OpenAudio(&audio);
for(i=0; i<NUM_SOUNDS; i++)
{
if (!LoadSound(&Sound[i]))
{
- sound_status = SOUND_OFF;
- sound_loops_allowed = FALSE;
+ audio.sound_available = FALSE;
+ audio.loops_available = FALSE;
return;
}
}
-
-#if 0
- sound_status = SOUND_OFF;
-#endif
-
}
void InitSoundServer()
{
- if (sound_status == SOUND_OFF)
+ if (!audio.sound_available)
return;
-#ifndef USE_SDL_LIBRARY
+#if !defined(TARGET_SDL)
+#if defined(PLATFORM_UNIX)
-#if !defined(MSDOS) && !defined(WIN32)
-
- if (pipe(sound_pipe)<0)
+ if (pipe(audio.soundserver_pipe) < 0)
{
Error(ERR_WARN, "cannot create pipe - no sounds");
- sound_status = SOUND_OFF;
+ audio.sound_available = FALSE;
return;
}
- if ((sound_process_id = fork()) < 0)
+ if ((audio.soundserver_pid = fork()) < 0)
{
Error(ERR_WARN, "cannot create sound server process - no sounds");
- sound_status = SOUND_OFF;
+ audio.sound_available = FALSE;
return;
}
- if (!sound_process_id) /* we are child */
+ if (audio.soundserver_pid == 0) /* we are child */
{
SoundServer();
/* never reached */
exit(0);
}
- else /* we are parent */
- close(sound_pipe[0]); /* no reading from pipe needed */
+ else /* we are parent */
+ close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
-#else /* MSDOS || WIN32 */
+#else /* !PLATFORM_UNIX */
SoundServer();
-#endif /* MSDOS */
-
-#endif /* !USE_SDL_LIBRARY */
+#endif /* !PLATFORM_UNIX */
+#endif /* !TARGET_SDL */
}
void InitJoysticks()
{
-#ifdef USE_SDL_JOYSTICK
+#if defined(TARGET_SDL)
static boolean sdl_joystick_subsystem_initialized = FALSE;
#endif
joystick_status = JOYSTICK_OFF;
-#ifdef USE_SDL_JOYSTICK
+#if defined(TARGET_SDL)
if (!sdl_joystick_subsystem_initialized)
{
joystick_status = JOYSTICK_AVAILABLE;
}
-#else /* !USE_SDL_JOYSTICK */
+#else /* !TARGET_SDL */
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
for (i=0; i<MAX_PLAYERS; i++)
{
char *device_name = setup.input[i].joy.device_name;
joystick_status = JOYSTICK_AVAILABLE;
}
-#else /* MSDOS */
+#else /* !PLATFORM_UNIX */
/* try to access two joysticks; if that fails, try to access just one */
if (install_joystick(JOY_TYPE_2PADS) == 0 ||
}
#endif
-#endif /* !USE_SDL_LIBRARY */
+#endif /* !TARGET_SDL */
}
void InitGfx()
{
int i, j;
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
SDL_Surface *sdl_image_tmp;
#else
GC copy_clipmask_gc;
unsigned long clip_gc_valuemask;
#endif
-#ifdef MSDOS
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "SP", TRUE },
- { "DC", TRUE },
- { "More", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE },
- { "Font3", FALSE }
- };
-#else
+#if !defined(PLATFORM_MSDOS)
static struct PictureFileInfo pic[NUM_PICTURES] =
{
{ "RocksScreen", TRUE },
{ "RocksFont2", FALSE },
{ "RocksFont3", FALSE }
};
+#else
+ static struct PictureFileInfo pic[NUM_PICTURES] =
+ {
+ { "Screen", TRUE },
+ { "Door", TRUE },
+ { "Heroes", TRUE },
+ { "Toons", TRUE },
+ { "SP", TRUE },
+ { "DC", TRUE },
+ { "More", TRUE },
+ { "Font", FALSE },
+ { "Font2", FALSE },
+ { "Font3", FALSE }
+ };
#endif
static struct
LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
rest(200);
-#endif /* MSDOS */
+#endif
DrawInitText("Loading graphics:",120,FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
/* create additional image buffers for masking of graphics */
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
/* initialize surface array to 'NULL' */
for(i=0; i<NUM_TILES; i++)
}
}
-#else /* !USE_SDL_LIBRARY */
+#else /* !TARGET_SDL */
/* create graphic context structures needed for clipping */
clip_gc_values.graphics_exposures = False;
}
}
-#endif /* !USE_SDL_LIBRARY */
+#endif /* !TARGET_SDL */
}
void InitGfxBackground()
char basefilename[256];
char filename[256];
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
SDL_Surface *sdl_image_tmp;
-#else /* !USE_SDL_LIBRARY */
+#else
int pcx_err;
-#endif /* !USE_SDL_LIBRARY */
+#endif
char *picture_ext = ".pcx";
/* Grafik laden */
sprintf(filename, "%s/%s/%s",
options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
rest(100);
-#endif /* MSDOS */
+#endif
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
/* load image to temporary surface */
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
/* free temporary surface */
SDL_FreeSurface(sdl_image_tmp);
-#else /* !USE_SDL_LIBRARY */
+#else /* !TARGET_SDL */
pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
&pix[pos], &clipmask[pos]);
use pix_masked[], although they are the same when not using SDL */
pix_masked[pos] = pix[pos];
-#endif /* !USE_SDL_LIBRARY */
+#endif /* !TARGET_SDL */
}
-#ifndef USE_SDL_LIBRARY
- /* zugehörige Maske laden (wenn vorhanden) */
+#if defined(TARGET_X11)
+ /* check if clip mask was correctly created */
if (pic->picture_with_mask && !clipmask[pos])
Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
-#endif /* !USE_SDL_LIBRARY */
+#endif
}
void InitGadgets()
{
int i;
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
StopSounds();
FreeSounds(NUM_SOUNDS);
#else
- if (sound_process_id)
+ if (audio.soundserver_pid)
{
StopSounds();
- kill(sound_process_id, SIGTERM);
+ kill(audio.soundserver_pid, SIGTERM);
FreeSounds(NUM_SOUNDS);
}
#endif
if (pix[i])
FreeBitmap(pix[i]);
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
FreeBitmap(pix_masked[i]);
#else
if (clipmask[i])
#endif
}
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
KeyboardAutoRepeatOn();
#else
if (gc)
}
#endif
-#if defined(MSDOS) || defined(WIN32)
+#if !defined(PLATFORM_UNIX)
dumpErrorFile();
#endif