EL_PLAYER_3,
EL_PLAYER_4,
EL_BD_FIREFLY,
- EL_BD_FIREFLY_1,
- EL_BD_FIREFLY_2,
- EL_BD_FIREFLY_3,
- EL_BD_FIREFLY_4,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_1,
- EL_BD_BUTTERFLY_2,
- EL_BD_BUTTERFLY_3,
- EL_BD_BUTTERFLY_4,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
EL_UNKNOWN,
BackToFront();
- // deactivate toons on error message screen
- setup.toons = FALSE;
+ // deactivate toons and global animations on error message screen
+ setup.global_animations = FALSE;
WaitForEventToContinue();
}
return TRUE;
// deactivate global animations (not accessible in game state "loading")
- setup.toons = FALSE;
+ setup.global_animations = FALSE;
// set game state to "loading" to be able to show busy animation
SetGameStatus(GAME_MODE_LOADING);