{ GFX_SPIELER4_RIGHT, 4 },
{ GFX_SPIELER4_PUSH_LEFT, 4 },
{ GFX_SPIELER4_PUSH_RIGHT, 4 },
+ { GFX_SP_MURPHY, 1 },
+ { GFX_MURPHY_GO_LEFT, 3 },
+ { GFX_MURPHY_GO_RIGHT, 3 },
+ { GFX_MURPHY_SNAP_UP, 1 },
+ { GFX_MURPHY_SNAP_DOWN, 1 },
+ { GFX_MURPHY_SNAP_RIGHT, 1 },
+ { GFX_MURPHY_SNAP_LEFT, 1 },
+ { GFX_MURPHY_PUSH_RIGHT, 1 },
+ { GFX_MURPHY_PUSH_LEFT, 1 },
{ GFX_GEBLUBBER, 4 },
{ GFX_DYNAMIT, 7 },
{ GFX_DYNABOMB, 4 },
int src_x, src_y;
Pixmap src_pixmap;
+#if 0
if (graphic >= GFX_START_ROCKSSCREEN &&
graphic <= GFX_END_ROCKSSCREEN)
{
}
else
break;
+#else
+
+ int pixmap_nr;
+
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ src_pixmap = clipmask[pixmap_nr];
+
+#endif
tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);