EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
static int ep_slippery[] =
{
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_BD_WALL,
EL_ROCK,
EL_BD_ROCK,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_PEARL,
EL_CRYSTAL,
-1
{
EL_EMPTY,
EL_SAND,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_BD_WALL,
EL_ROCK,
EL_BD_ROCK,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_WALL,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_EXPANDABLE_WALL,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_INVISIBLE_STEELWALL_ACTIVE,
EL_INVISIBLE_WALL,
EL_INVISIBLE_WALL_ACTIVE,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
EL_BD_WALL,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_EXIT_CLOSED,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
EL_SAND,
EL_WALL,
EL_BD_WALL,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
#endif
#if 0
- printf("::: InitImages ['%s', '%s'] ['%s', '%s']\n",
+ printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
+ leveldir_current->identifier,
artwork.gfx_current_identifier,
artwork.gfx_current->identifier,
leveldir_current->graphics_set,