#endif
}
+#if 0
static void ReloadCustomSounds()
{
int i;
printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
#endif
- FreeAllSounds();
+ LoadSoundsInfo();
- InitSoundList(NUM_SOUNDS);
for(i=0; i<NUM_SOUNDS; i++)
LoadSoundToList(sound_name[i], i);
}
LoadCustomMusic();
}
+#endif
static void InitSoundServer()
{
OpenAudio();
+#if 0
SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
+#endif
+ InitSoundList(sound_name, NUM_SOUNDS);
StartSoundserver();
}