{
int i;
+
+#if 0
+
/* initialize local setup */
setup.sound_on = TRUE;
setup.sound_loops_on = FALSE;
setup.input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KEY_UNDEFINDED);
}
+#endif
+
+
+
/* choose default local player */
local_player = &stored_player[0];
if (!LoadLevelInfo()) /* global level info */
Error(ERR_EXIT, NULL);
+
+
+ LoadSetup();
+
+
+
LoadPlayerInfo(PLAYER_SETUP); /* global setup info */
LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */