CAN_EXPLODE_IMPACT(i)));
/* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+#if 0
+ SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
+ !CAN_EXPLODE_CROSS(i)));
+#else
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_CROSS(i)));
+#endif
/* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));