InitImageTextures(); // create textures for certain images
print_timestamp_time("InitImageTextures");
+ InitGraphicInfo_BD(); // graphic mapping for BD engine
+ print_timestamp_time("InitGraphicInfo_BD");
InitGraphicInfo_EM(); // graphic mapping for EM engine
print_timestamp_time("InitGraphicInfo_EM");
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_BD_AMOEBA_2,
+ EL_BD_ACID,
+ EL_BD_BITER,
+ EL_BD_BITER_RIGHT,
+ EL_BD_BITER_UP,
+ EL_BD_BITER_LEFT,
+ EL_BD_BITER_DOWN,
+ EL_BD_BLADDER,
EL_EMC_MAGIC_BALL,
EL_EMC_ANDROID,
EL_MM_GRAY_BALL,
// required if door size definitions have changed
InitGraphicCompatibilityInfo_Doors();
+ InitGfxBuffers_BD();
InitGfxBuffers_EM();
InitGfxBuffers_SP();
InitGfxBuffers_MM();
InitGfxBackground();
+ bd_open_all();
em_open_all();
sp_open_all();
mm_open_all();
FreeAllMusic();
CloseAudio(); // called after freeing sounds (needed for SDL)
+ bd_close_all();
em_close_all();
sp_close_all();