#include "global.h"
+struct GameInfo_SP game_sp_info;
+struct LevelInfo_SP native_sp_level;
+
void InitGameEngine_SP()
{
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+#if 0
menPlay_Click();
+#else
+ menPlayDemo_Click();
+#endif
}
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 0, 0,
+ BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ subMainGameLoop_Main();
}