Bitmap *screenBitmap;
+static void BlitScreenToBitmap_SP__Stage_Blt()
+{
+ BlitScreenToBitmap_SP(window);
+}
+
void sp_open_all()
{
SetBitmaps_SP(&sp_objects);
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
+
+ StretchedSprites.BltEx = &DDSpriteBuffer_BltEx;
+
+ DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16);
+
+ Stage.Blt = &BlitScreenToBitmap_SP__Stage_Blt;
}
void sp_close_all()