#include "global.h"
-Bitmap *sp_objects;
-
-Bitmap *screenBitmap;
+char *preceding_playfield_memory[] =
+{
+ "95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.|
+ "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;...........|
+ "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |................|
+ "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |................|
+ "85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.|
+ "5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........|
+ "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |................|
+ "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |......Y.Y.Y.Y.Y.|
+ "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.......|
+ "00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........|
+ "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |.............4..|
+ "00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......|
+ "00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..|
+ "00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |...........&....|
+ "00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678|
+ "39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP|
+ "00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...|
+ "00 00 5a 58 43 56 42 4e 4d 00 00 00 00 00 00 20", // |..ZXCVBNM...... |
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.|
+ "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |...........LEVEL|
+ "53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+ "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
+
+ NULL
+};
+
+
+Bitmap *bitmap_db_field_sp;
+
+struct EngineSnapshotInfo_SP engine_snapshot_sp;
+
+void sp_open_all(void)
+{
+ Form_Load();
+}
-#if 0
-static void BlitScreenToBitmap_SP__Stage_Blt()
+void sp_close_all(void)
{
- BlitScreenToBitmap_SP(window);
}
-#endif
-static void init_struct_functions()
+void InitPrecedingPlayfieldMemory(void)
{
-#if 1
- Stage.Blt = &DDScrollBuffer_Blt;
-#else
- Stage.Blt = &BlitScreenToBitmap_SP__Stage_Blt;
-#endif
+ int preceding_buffer_size = 0;
+ int i;
- Stage.ScrollTo = &DDScrollBuffer_ScrollTo;
- Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards;
- Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo;
+ for (i = 0; preceding_playfield_memory[i] != NULL; i++)
+ preceding_buffer_size += 8; // eight 16-bit integer values
- StretchedSprites.BltEx = &DDSpriteBuffer_BltEx;
+ game_sp.preceding_buffer = preceding_playfield_memory;
+ game_sp.preceding_buffer_size = preceding_buffer_size;
}
-static void init_global_values()
+void InitGfxBuffers_SP(void)
{
- menBorder.Checked = True * 0;
- menPanel.Checked = True;
- menAutoScroll.Checked = True;
-
- MainForm.picPane.Width = picPane.Width = 1935;
- MainForm.picPane.Height = picPane.Height = 1635;
+ ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
}
-void sp_open_all()
+unsigned int InitEngineRandom_SP(int seed)
{
- init_struct_functions();
- init_global_values();
+ if (seed == NEW_RANDOMIZE)
+ {
+ subRandomize();
- Form_Load();
+ seed = (int)RandomSeed;
+ }
- SetBitmaps_SP(&sp_objects);
+ RandomSeed = (short)seed;
+
+ return (unsigned int) seed;
+}
-#if 1
- screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY,
- DEFAULT_DEPTH);
-#else
- screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
- DEFAULT_DEPTH);
-#endif
- DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16);
+// ----------------------------------------------------------------------------
+// Supaplex game engine snapshot handling functions
+// ----------------------------------------------------------------------------
+
+void SaveEngineSnapshotValues_SP(ListNode **buffers)
+{
+ int i;
+
+ engine_snapshot_sp.game_sp = game_sp;
+
+ // these arrays have playfield-size dependent variable size
+
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ engine_snapshot_sp.PlayField16[i] = PlayField16[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ engine_snapshot_sp.PlayField8[i] = PlayField8[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ engine_snapshot_sp.DisPlayField[i] = DisPlayField[i];
+
+ for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+ engine_snapshot_sp.AnimationPosTable[i] = AnimationPosTable[i];
+ for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+ engine_snapshot_sp.AnimationSubTable[i] = AnimationSubTable[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ engine_snapshot_sp.TerminalState[i] = TerminalState[i];
+
+ // store special data into engine snapshot buffers
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY));
+
+ SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
+ game_sp.preceding_buffer_size * sizeof(int));
+
+ SaveEngineSnapshotValues_SP_Murphy(buffers);
}
-void sp_close_all()
+void LoadEngineSnapshotValues_SP(void)
{
+ int i;
+
+ // stored engine snapshot buffers already restored at this point
+
+ game_sp = engine_snapshot_sp.game_sp;
+
+ // these arrays have playfield-size dependent variable size
+
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ PlayField16[i] = engine_snapshot_sp.PlayField16[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ PlayField8[i] = engine_snapshot_sp.PlayField8[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ DisPlayField[i] = engine_snapshot_sp.DisPlayField[i];
+
+ for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+ AnimationPosTable[i] = engine_snapshot_sp.AnimationPosTable[i];
+ for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+ AnimationSubTable[i] = engine_snapshot_sp.AnimationSubTable[i];
+ for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+ TerminalState[i] = engine_snapshot_sp.TerminalState[i];
+
+ RedrawPlayfield_SP(TRUE);
}