struct GameInfo_SP
{
+ boolean LevelSolved;
+ boolean GameOver;
};
struct LevelInfo_SP
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_SP global_sp_info;
+extern struct GameInfo_SP game_sp_info;
extern struct LevelInfo_SP native_sp_level;
extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];