dx = HighByte(PlayField16[si]) & 0x7;
X = GetStretchX(si);
Y = GetStretchY(si);
+#if 1
+ StretchedSprites.BltImg(X, Y, aniSpace, 0);
+ StretchedSprites.BltImg(X, Y + TwoPixels * (dx + 1), aniOrangeDisk, dx);
+#else
StretchedSprites.BltEx(X, Y, 0);
StretchedSprites.BltEx(X, Y + TwoPixels * (dx + 1), fiOrangeDisk);
+#endif
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;
if ((bl & 0x7) != 0)