{
DrawFrame(0);
- /* !!! CHECK THIS !!! */
+ // !!! CHECK THIS !!!
if (! menBorder)
DrawFrame(1);
}
int border1_offset = (menBorder ? 1 : 2);
int border2_offset = (menBorder ? 0 : TILESIZE / 2);
- /* scroll correction for border frame (1 tile) or border element (2 tiles) */
+ // scroll correction for border frame (1 tile) or border element (2 tiles)
ScrollMinX = 0;
ScrollMinY = 0;
ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX;
ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY;
- /* scroll correction for border element (half tile on left and right side) */
+ // scroll correction for border element (half tile on left and right side)
ScrollMinX += border2_offset;
ScrollMinY += border2_offset;
ScrollMaxX -= border2_offset;
ScrollMaxY -= border2_offset;
- /* scroll correction for even number of visible tiles (half tile shifted) */
+ // scroll correction for even number of visible tiles (half tile shifted)
ScrollMinX -= game_sp.scroll_xoffset;
ScrollMaxX -= game_sp.scroll_xoffset;
ScrollMinY -= game_sp.scroll_yoffset;