subCalculateScreenScrollPos(); // calculate screen start addrs
- printf("::: InitGameConditions.c: ScreenScroll{X,Y}Pos %d, %d\n",
- ScreenScrollXPos, ScreenScrollYPos);
-
if (AutoScrollFlag)
{
if (bPlaying)
MovLowByte(&data_SPtorunavail, 0); // no SP file
data_scr_demo = 0;
- UpdatePlayTime = (0 == demo_stopped ? True : True);
+ UpdatePlayTime = (0 == demo_stopped ? True : False);
demo_stopped = 0;
subFetchAndInitLevelA(UpdatePlayTime);