bPlaying = False;
menBorder = False;
- /* add preceding playfield buffer (as large as preceding memory area) */
+ // add preceding playfield buffer (as large as preceding memory area)
PlayField16 = checked_calloc((game_sp.preceding_buffer_size +
SP_MAX_PLAYFIELD_SIZE +
SP_HEADER_SIZE) * sizeof(int));
PlayField16 = &PlayField16[game_sp.preceding_buffer_size];
- /* add preceding playfield buffer (as large as one playfield row) */
+ // add preceding playfield buffer (as large as one playfield row)
PlayField8 = checked_calloc((SP_MAX_PLAYFIELD_WIDTH +
SP_MAX_PLAYFIELD_SIZE +
SP_HEADER_SIZE) * sizeof(byte));