if (ax == fiMurphy)
{
#if 1
- printf("::: Explosions.c: ExplodeFieldSP(): kill murphy\n");
+ printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
#endif
KillMurphyFlag = 1;
case fiMurphy:
#if 1
- printf("::: Explosions.c: LetExplodeFieldSP(): kill murphy\n");
+ printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
+ tsi);
#endif
KillMurphyFlag = 1;