if (NoDisplayFlag || ! LevelLoaded)
return subDisplayLevel;
-#if 0
+#if 1
+ DisplayLevel();
+#else
MainForm.DisplayLevel();
#endif
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
Stage.ScrollTo(X, Y);
}
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
Stage.ScrollTowards(X, Y, 2 * Stretch);
}
{
long oldX, oldY;
+#if 1
+ printf("::: 1: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y);
+ printf("::: %d, %d, %d, %d [%ld]\n",
+ ScrollMinX, ScrollMaxX,
+ ScrollMinY, ScrollMaxY,
+ ScrollDelta);
+#endif
+
if (NoDisplayFlag)
return;
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
+#if 1
+ printf("::: 2: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y);
+#endif
+
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
}