int ScreenScrollXPos, ScreenScrollYPos;
-int ShowPanel;
-int ExplosionShake;
+int ExplosionShake, ExplosionShakeMurphy;
boolean NoDisplayFlag;
-long DisplayMinX, DisplayMaxX, DisplayWidth;
-long DisplayMinY, DisplayMaxY, DisplayHeight;
+long DisplayMinX, DisplayMaxX;
+long DisplayMinY, DisplayMaxY;
void subDisplayLevel()
Y = Max(Y, ScrollMinY);
Y = Min(Y, ScrollMaxY);
- DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
+ DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor);
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)