{
long oldX, oldY;
-#if 1
+#if 0
printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y);
#endif
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: 1 ---> %d, %d\n", X, Y);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
// ScrollX = X
// ScrollY = Y
+#if 0
+ printf("::: 2 ---> %d, %d\n", X, Y);
+#endif
+
+#if 1
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
+#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
+#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)