long Tmp;
#endif
+#if 0
+ printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", pX, pY);
+#endif
+
if (NoDisplayFlag)
return;
SR.bottom = SR.top + mSpriteHeight;
}
+#if 0
+ printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", DR.left, DR.top);
+#endif
+
#if 1
BlitBitmap(sp_objects, screenBitmap,
SR.left, SR.top,