#include "BugsTerminals.h"
-static char *VB_Name = "modBugTerminal";
+// static char *VB_Name = "modBugTerminal";
+
// --- Option Explicit
long GetTickCount();
{
int subAnimateBugs;
- int ax, bx, cx, dx, di;
- int ah, bh, ch, dh, al, bl, cl, dl;
+ // int ax, bx, cx, dx, di;
+ // int ah, bh, ch, dh, al, bl, cl, dl;
+ int cx;
+ int bl;
if (fiBug != LowByte(PlayField16[si]))
return subAnimateBugs;
{
int subAnimateTerminals;
- int bl, ax, al, X, Y;
+ // int bl, ax, al, X, Y;
+ int bl, al, X, Y;
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;