boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
+extern void InitGameActions_MM();
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);