SAMPLE_slurp, /* spring kills alien */
SAMPLE_eater, /* eater sits/eats diamond */
SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects diamond/emerald/dynamite/key/lenses/magnify */
+ SAMPLE_collect, /* player collects object */
SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond, stone/emerald/diamond thru wonderwall */
+ SAMPLE_squash, /* stone squashes diamond; object falls thru wonderwall */
SAMPLE_drip, /* drip hits ground */
SAMPLE_push, /* player pushes spring/balloon/android */
SAMPLE_dirt, /* player walks on dirt */
SAMPLE_boom, /* explosion */
SAMPLE_time, /* time runs out */
SAMPLE_die, /* player dies */
+
SAMPLE_MAX
};
+extern void play_sound(int, int, int);
+
extern char play[SAMPLE_MAX];
extern int sound_pipe[2];
extern short *sound_data[SAMPLE_MAX];