+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2024 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main_em.h
+// ============================================================================
+
#ifndef MAIN_EM_H
#define MAIN_EM_H
// external functions and definitions imported from main program to game_em
// ============================================================================
-#include "../engines.h"
+#include "import_em.h"
// ============================================================================
// constant definitions
// ----------------------------------------------------------------------------
-/* values for native Emerald Mine game version */
+// values for native Emerald Mine game version
#define FILE_VERSION_EM_UNKNOWN 0
#define FILE_VERSION_EM_V1 1
#define FILE_VERSION_EM_V2 2
#define FILE_VERSION_EM_V3 3
-#define FILE_VERSION_EM_V4 4 /* (there really was no version 4) */
+#define FILE_VERSION_EM_V4 4 // (there really was no version 4)
#define FILE_VERSION_EM_V5 5
#define FILE_VERSION_EM_V6 6
#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
-/* screen sizes and positions for EM engine */
+// screen sizes and positions for EM engine
#define TILESIZE 32
#define MAX_BUF_XSIZE (SCR_FIELDX + 2 * CAVE_BUFFER_XOFFSET)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2 * CAVE_BUFFER_YOFFSET)
-/* often used screen positions */
+// often used screen positions
extern int SX, SY;
#define SXSIZE (SCR_FIELDX * TILEX)
#define SYSIZE (SCR_FIELDY * TILEY)
-/* other settings */
+// other settings
#define PLAY_ELEMENT_SOUND FALSE