* handle input from x11 and keyboard and joystick
*/
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
-#include <X11/keysym.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-
#include "global.h"
#include "display.h"
#include "level.h"
-#if defined(TARGET_X11)
-
-unsigned long Random;
+unsigned long RandomEM;
struct PLAYER ply1;
struct PLAYER ply2;
struct LEVEL lev;
-struct LevelInfo_EM native_em_level;
-
unsigned short **Boom;
unsigned short **Cave;
unsigned short **Next;
static unsigned short *Index[4][HEIGHT];
static unsigned short Array[4][HEIGHT][WIDTH];
+extern unsigned int screen_x;
+extern unsigned int screen_y;
+
void game_init_vars(void)
{
int x, y;
- Random = 1684108901;
+ RandomEM = 1684108901;
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
void GameActions_EM(byte action)
{
- input_eventloop();
+ static unsigned long game_frame_delay = 0;
+#if 1
+ unsigned long game_frame_delay_value = getGameFrameDelay_EM(20);
+#else
+ unsigned long game_frame_delay_value = getGameFrameDelay_EM(25);
+#endif
+
+#if 0
+ /* this is done in screens.c/HandleGameActions() by calling BackToFront() */
+ XSync(display, False); /* block until all graphics are drawn */
+#endif
+
+ WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value);
game_animscreen();
- Random = Random * 129 + 1;
+ RandomEM = RandomEM * 129 + 1;
frame = (frame - 1) & 7;
readjoy(action);
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+
if (frame == 7)
{
synchro_1();
synchro_3();
sound_play();
- DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
- (lev.time + 4) / 5);
+ if (game_frame_delay_value > 0) /* do not redraw values in warp mode */
+ DrawGameDoorValues_EM();
}
+
+#if 0
+ if (lev.time_initial == 0)
+ lev.time++;
+ else if (lev.time > 0)
+ lev.time--;
+#endif
+
+#if 0
+ if (lev.time_initial > 0 &&
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit)
+ play_sound(-1, -1, SAMPLE_time);
+#endif
}
void readjoy(byte action)
{
- unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
+ unsigned int north = 0, east = 0, south = 0, west = 0;
+ unsigned int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;
south = 1;
if (action & JOY_BUTTON_1)
- fire = 1;
+ snap = 1;
+
+ if (action & JOY_BUTTON_2)
+ drop = 1;
- ply1.joy_fire = fire;
+#if 1
+ ply1.joy_snap = snap;
+ ply1.joy_drop = drop;
if (ply1.joy_stick || (north | east | south | west))
{
ply1.joy_n = north;
ply1.joy_s = south;
ply1.joy_w = west;
}
-}
-
-
-/* handle events from x windows and block until the next frame */
-
-void input_eventloop(void)
-{
- static struct timeval tv1 = { 0, 0 };
- static struct timeval tv2 = { 0, 0 };
- unsigned long count;
-
- XSync(display, False); /* block until all graphics are drawn */
-
- if (gettimeofday(&tv2, 0) == -1)
- tv2.tv_usec = 0;
- count = tv2.tv_usec + 1000000 - tv1.tv_usec;
- if (count >= 1000000)
- count -= 1000000;
+#else
- tv1.tv_usec = tv2.tv_usec;
- if (count < 25000)
+ ply2.joy_snap = snap;
+ ply2.joy_drop = drop;
+ if (ply2.joy_stick || (north | east | south | west))
{
- tv2.tv_sec = 0;
- tv2.tv_usec = 25000 - count;
-#if 1
- select(0, 0, 0, 0, &tv2); /* sleep a bit */
-#else
- usleep(tv2.tv_usec);
-#endif
+ ply2.joy_n = north;
+ ply2.joy_e = east;
+ ply2.joy_s = south;
+ ply2.joy_w = west;
}
-}
-
#endif
+}